There have been XYZZY Award-winners that were programmed in something as simple 
as Inform 7.
Tyler Z
On Sat, 1 Jun 2013 19:02:14 -0400, Thomas Ward wrote:


>Hi James,
>
>I don't know about Jim, but for what it is worth I think you would
>probably be better off starting with BGT. While learning a full blown
>programming language like C++, C#, or Visual Basic .NET has their
>advantages BGT is really designed to get you up and developing quickly
>without a lot of complicated overhead which makes it an ideal choice
>for a beginner like yourself.
>
>For example, in BGT the engine wraps DirectInput, DirectSound, and
>SAPI in such a way you can begin using those components right away
>without knowing how they work. If you decide to take on a language
>like VB .NET you will have to download and install SlimDX, read
>documentation on how to use DirectX with VB .NET, and will have to
>learn how to handle Com components like SAPI separately. You can't
>just pick them up and use them without learning a good deal of the
>language first. Therefore from a point of view of ease of use and
>simplicity BGT is really the ideal choice.
>
>However, if you are thinking of developing games for Mac OS, Linux,
>iOS, etc then you'll probably want to learn a full blown programming
>language like C++ to begin with. Same goes for if you are thinking of
>writing other software besides games. It all depends on what you
>intend to do with your skills. :D
>
>Cheers!
>
>On 6/1/13, James Bartlett <[email protected]> wrote:
>>Hi Jim
>>
>>Sorry I don't remamber if I ansered this question yet. I don't know yet
>>
>>I've been turning and turning that question myself. Do you have and outlook
>>
>>on this?
>>
>>bfn
>>James
>
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