Hi Tyler,

The problem is that Java gets very fussy depending on platform and
JRE. Yeah, I know its big selling point is that it is suppose to be
cross-platform, easy to port from platform to platform without being
recompiled, but the reality is that Java programs need to be updated,
tested, and debugged on various platforms and devices. This is
especially true if you develop it using the official JDK from Oracle,
and your end user is running the OpenJava JRE for Linux which is not
100% compatible with the Oracle JRE.

Besides you can'tcreate certain games for a web browser in the first
place. Lets say you want to make a game like Quake in Java with Joal,
the OpenAL wrapper, Jinput, and so on. You are not going to want to
pack all that into a massive applet. You are going to want to make an
installable game for it.

Cheers!


On 6/5/13, Tyler <[email protected]> wrote:
> What about web browser games in a compiled language like Java? I heard that
> Java applets were
> pretty big; they were in 2006, and I haven't seen much change. Web browsers
> are changing, but I
> don't think the JVM went away yet.
> Tyler Z

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