Regarding that cross-platform comment: When I first taught myself computer 
programming, I used a 
language called JavaScript. This is still the one I primarily use. It is 
interesting because, being 
interpreted instead of compiled, you write it, and anyone can run it. Most 
people who download audio 
games (or text adventures) are probably online anyway, and 99.99% of the 
browsers can read 
JS out of the box. The user probably doesn't need to know a thing about JS! The 
browser just runs it.
Tyler Z
On Wed, 05 Jun 2013 11:16:23 -0400, Josh Kennedy wrote:


>is there really a market for going cross platform though? more and more 
>people do use linux but most use windows, IOS or android. and I think 
>many are still using windows xp servicepack2.
>
>On 6/5/2013 10:30 AM, Thomas Ward wrote:
>>Hi James,
>>
>>Considering you are a beginner that sounds like the right choice. To
>>be perfectly honest if it weren't for the issue of cross-platform
>>support I have strongly been considering buying and using BGT myself.
>>There simply isn't an easier and better tool on the market for an
>>audio game developer for Windows right now.
>>
>>Cheers!
>>
>>On 6/5/13, James Bartlett <[email protected]> wrote:
>>>Hello Jim
>>>
>>>Sorry I can't remember if I ansered this email yet. I've been cleaning
>>>out my email and came across this one. So if I did then just ignore me. for
>>>
>>>now I plan on learning the bgt toolkit. It sounds eazy to learn.
>>>
>>>bfn
>>>James
>>
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