Hi Jim,

I would agree with that. BGT is much easier than delving into a full
blown programming language because the entire purpose of the toolkit
was to wrap all the important game libraries like DirectInput,
DirectSound, Sapi, various screen readers, etc and offer a simple and
straight forward interface for them. There is no need to worry about
creating your own interfaces for various Windows components because
BGT does that for you already. All a new game developer has to do is
use the classes and objects provided for them through the engine to
begin writing his or her game which saves time and simplifies the
process a great deal.

Cheers!


On 6/2/13, Jim Kitchen <[email protected]> wrote:
> Hi James,
>
> You know how I love VB6, but since you can no longer buy it etc, I would
> recommend BGT for anyone who is wanting to get into game programming.  I
> have not looked at it myself because I am still into VB6, but because it is
> a tool kit I figure that it has to be easier to get started with than a full
> programming language.  Plus there are game examples and people willing to
> help etc.
>
> Good luck and have fun.
>
> BFN
>
>      Jim
>
> If computers are our tool, how come we have to take classes to learn to do
> it ITS way?

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