Or you could blast your way into that room instead of being teleported there. If you set a mine at the far end of the corridor from that last door that shocks you, that wall is shared by the room with the Cyborg. I don't bother with that teleporter anymore thanks to this trick. Raul actually used it in his audio walkthrough. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas ----- Original Message ----- From: "nicol" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Thursday, January 11, 2007 11:45 AM Subject: Re: [Audyssey] sod
> No, The grenade works perfectly. Rather save your timed mine for level5 > when > you are teleported into that room where you have to fight the cyborg. That > room with no exit. Then you have to blast your way through it. > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > Behalf Of Bryan Peterson > Sent: Wednesday, January 10, 2007 10:22 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] sod > > A timed mine would do that, but a bio grnade only destroys living things > or > things with organic parts ALA Turret Guns, so you can use them even on > monsters carrying items. The powerups won't be affected. > It ain't pretty when the pretty leaves you with no place to go. > J.D. Fortune, Pretty Vegas > > > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
