Hi James,

Definitely, I think it's great  to see so many new people like yourself
taking an interest in writing games  and to see the people that have been
developing for years continuing to work hard on new projects and ideas and
my hat comes off to each and every one of them all for the hard work they
put into this community.

Paul 

-----Original Message-----
From: Gamers [mailto:[email protected]] On Behalf Of James
Bartlett
Sent: Thursday, August 08, 2013 4:50 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Article on blind games and developers

Hello Paul

    I totally agry with you on that. I think that there are a lot more ideas
out there buy people that have been doing this for a long time, and people
that are yet to come.

bfn
James

--------------------------------------------------
From: "Paul Lemm" <[email protected]>
Sent: Wednesday, August 07, 2013 6:59 PM
To: "'Gamers Discussion list'" <[email protected]>
Subject: Re: [Audyssey] Article on blind games and developers

> Hi Shaun,
>
> Although I definitely haven't been into audio games, played as many or 
> followed the scene  for as long as you so can't really comment on 
> whether it has slowed down or not, I think that audio games will keep 
> going.  Yep, we have developers go  but like you said we have so many 
> people getting into game engines  like BGT and some of these people 
> will be the big developers of tomorrow, plus the big developers we  
> have today keep designing new games and I don't doubt new developers 
> will be along in the future to
>
> As for audio games itself maybe like you said it has slowed down , but 
> what I see is actually real advances in the audio games being 
> produced, with games pushing the boundaries of what we expect  like 
> with swamp. Also there are many new things/projects on their way such 
> as the 3d engine (sorry I can't remember what it was called I want to 
> say genesis  but am not sure if that's it or not) being developed by 
> Thomas, there's the new 3D RPG game that Aprone is developing that 
> will work with the see munkey  and I'm sure that other developers are 
> working on new titles to
>
> So I do think audio games will continue to grow and develop and I 
> would be really interested to see in a few years the quality  and 
> types of games there will be.  Agreed though that I think we will 
> continue to see an increase in games for platforms like IOS  etc. I do 
> think though that PC's will continue to be a part of most households 
> for many many  more years to come, in fact I know many people who play 
> main stream games and prefer to play them on a PC.  I think although 
> we have smart phones and stuff I think
> that some people don't want   to spend the money on these devices  which
> once brought can't be upgraded as easily as say a PC where people can 
> replace and upgrade components as they wish.
>
> Paul
>
> -----Original Message-----
> From: Gamers [mailto:[email protected]] On Behalf Of shaun 
> everiss
> Sent: Wednesday, August 07, 2013 8:17 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Article on blind games and developers
>
> Hi denis.
> just read the article.
> Its quite good.
> One of my frustrations I have is actually finding more content.
> I have brought or at least owned or at least played on others systems 
> amost 99% of all blind games in existance.
> One thing the article did not touch on was the bgt and other toolkit 
> engines making it easier for the average user to put together a game.
> In fact this is the reason I still can find the occational game.
> I am in fact testing one such game series right now called deathmatch.
> And I can appreciate how hard it is to develop games for the blind I 
> am not programming it but at the same time I am previding sfx and beta 
> testing things as well as extra things.
> I am not even hacking it and its hard enough.
> The article was vary well written and definately an enjoyable read.
> As for a cure for blindness that is probably as far off as a 
> mainstream game.
> while some conditions such as genetic blindness and maybe detatched 
> retena can be prevented/handled right now.
> at least with my condition once its detatched for long enough ie since 
> birth me being 31 there is no way to actually even get that fixed.
> And its all cash for the big companies.
> If anything I suspect that in another hundred years or so we will 
> probably loose a lot of the startup developers that have been moving
along.
> Most have lives that mean they can't produce that much all the time.
> So I think we may depend on the toolkit engines more and more.
> And even eventually that to may dry up.
> I used to think the blind gaming industry could continue at a sertain 
> level.
> And while  bits of it are moving quite quickly I have  seen the gaming 
> industry almost stopped barely ticking over sertainly not as fast 
> paced as it was in the beginning and I have been on here since
> 1995 which is vary close to that beginning.
> I do see the end of all blind gaming though.
> We are only moving right now because of muds, web based games, 
> opensource games, free games and those created by the engines and other
kits.
> True there are still a bunch of the devs that still produce games,  
> and a few core ones still continue for now.
> What is a major concern is that no really new big names are replacing 
> the older ones.
> Once the main comercial devs go, that will be it.
> I don't mean that I will see the end of gaming, I am sure that for
> the next 1-300  years blind gaming will   find a way to continue
> slowly grinding along.
> But unless there is some big push wether it be mainstreaming or 
> funding, I think its prity much going to die.
> Lets face it, blind game development is not a job.
> Unless you make expensive software brought by governments for the 
> blind to use like jaws there is no cash in it really.
> I do think that if the gaming community is to survive that a lot of it 
> at least for a while will exist on the iphone and android devices.
> I am not sure about pc users, even mainstream games have been moving 
> away from pcs and into consoles.
> some newer consoles like the nvidia shield are supposed to be android 
> which in theory means you could run apps but even then, mostly its 
> geared for sight.
> In the old days I remember playing audioquake with the jedy quake and 
> overkill mods but really never managed to comnplete an entire game 
> successfully.
> Its also interesting to note that aprone and swamp and the see monkey 
> were not mentioned as that is definately one approach in the next 
> direction for the gaming platforms for the blind.
> I suspect that at the end of it all  the industry will not die but it 
> will probably slump its already moving at least to the outside user 
> like myself quite slowly though only those at the core will know of its
actual speed.
>
> At 02:48 PM 8/7/2013, you wrote:
>>Hey all, Richard Moss just put up a really long, really good article 
>>on blind gaming.  A lot of the games that come up here are mentioned.
>>It's totally worth a read.  The link is:
>>
>>http://www.polygon.com/features/2013/8/6/4550490/blind-games-rock-vibe
>>
>>Dennis Towne
>>
>>Alter Aeon MUD
>>http://www.alteraeon.com
>>
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