true paul.
I suspect that the industry grew fast maybe to fast in the first 5
years of opperation and now it may actually be at its natural speed.
Saying that part of me is hoping that this slump will actually reverse.
Though on that note sighted friends I do things with have been
slowing down on games.
the new games are far to expensive for some and they wait for them to
drop down a bit.
Yes some of us complain about 30 or 40 dollar games but I have known
games for the sighted to be 80 dollars pluss to the 100 or 140
dollar range so in that respect we are getting off quite well.
Ofcause with blindsoftware going which was sad, and others it is just
another movement in the history of bind gaming.
Ofcause every time a dev goes especially if they take their licenced
games with them it opens up the possibility of making sinular games by others.
Then we have games like dragon pong which has no single player port
and another dev wrote with permition a simular port of the game with
maybe not as many chars but the same none the less so there you go.
I guess I was hoping for more fast paced action though who could keep that up.
Its probably that the industry moves but you don't notice it if you
don't actively watch it.
OOn an interesting note I have been getting bored of audio games so
dropped back to the roots of the industry and went back to interactive fiction.
the inform7 zblorb games on ifarchive are quite good, I am starting
to play a new series of things.
At 10:59 AM 8/8/2013, you wrote:
Hi Shaun,
Although I definitely haven't been into audio games, played as many or
followed the scene for as long as you so can't really comment on whether it
has slowed down or not, I think that audio games will keep going. Yep, we
have developers go but like you said we have so many people getting into
game engines like BGT and some of these people will be the big developers
of tomorrow, plus the big developers we have today keep designing new games
and I don't doubt new developers will be along in the future to
As for audio games itself maybe like you said it has slowed down , but what
I see is actually real advances in the audio games being produced, with
games pushing the boundaries of what we expect like with swamp. Also there
are many new things/projects on their way such as the 3d engine (sorry I
can't remember what it was called I want to say genesis but am not sure if
that's it or not) being developed by Thomas, there's the new 3D RPG game
that Aprone is developing that will work with the see munkey and I'm sure
that other developers are working on new titles to
So I do think audio games will continue to grow and develop and I would be
really interested to see in a few years the quality and types of games
there will be. Agreed though that I think we will continue to see an
increase in games for platforms like IOS etc. I do think though that PC's
will continue to be a part of most households for many many more years to
come, in fact I know many people who play main stream games and prefer to
play them on a PC. I think although we have smart phones and stuff I think
that some people don't want to spend the money on these devices which
once brought can't be upgraded as easily as say a PC where people can
replace and upgrade components as they wish.
Paul
-----Original Message-----
From: Gamers [mailto:[email protected]] On Behalf Of shaun everiss
Sent: Wednesday, August 07, 2013 8:17 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Article on blind games and developers
Hi denis.
just read the article.
Its quite good.
One of my frustrations I have is actually finding more content.
I have brought or at least owned or at least played on others systems amost
99% of all blind games in existance.
One thing the article did not touch on was the bgt and other toolkit engines
making it easier for the average user to put together a game.
In fact this is the reason I still can find the occational game.
I am in fact testing one such game series right now called deathmatch.
And I can appreciate how hard it is to develop games for the blind I am not
programming it but at the same time I am previding sfx and beta testing
things as well as extra things.
I am not even hacking it and its hard enough.
The article was vary well written and definately an enjoyable read.
As for a cure for blindness that is probably as far off as a mainstream
game.
while some conditions such as genetic blindness and maybe detatched retena
can be prevented/handled right now.
at least with my condition once its detatched for long enough ie since birth
me being 31 there is no way to actually even get that fixed.
And its all cash for the big companies.
If anything I suspect that in another hundred years or so we will probably
loose a lot of the startup developers that have been moving along.
Most have lives that mean they can't produce that much all the time.
So I think we may depend on the toolkit engines more and more.
And even eventually that to may dry up.
I used to think the blind gaming industry could continue at a sertain level.
And while bits of it are moving quite quickly I have seen the gaming
industry almost stopped barely ticking over sertainly not as fast paced as
it was in the beginning and I have been on here since
1995 which is vary close to that beginning.
I do see the end of all blind gaming though.
We are only moving right now because of muds, web based games, opensource
games, free games and those created by the engines and other kits.
True there are still a bunch of the devs that still produce games, and a
few core ones still continue for now.
What is a major concern is that no really new big names are replacing the
older ones.
Once the main comercial devs go, that will be it.
I don't mean that I will see the end of gaming, I am sure that for
the next 1-300 years blind gaming will find a way to continue
slowly grinding along.
But unless there is some big push wether it be mainstreaming or funding, I
think its prity much going to die.
Lets face it, blind game development is not a job.
Unless you make expensive software brought by governments for the blind to
use like jaws there is no cash in it really.
I do think that if the gaming community is to survive that a lot of it at
least for a while will exist on the iphone and android devices.
I am not sure about pc users, even mainstream games have been moving away
from pcs and into consoles.
some newer consoles like the nvidia shield are supposed to be android which
in theory means you could run apps but even then, mostly its geared for
sight.
In the old days I remember playing audioquake with the jedy quake and
overkill mods but really never managed to comnplete an entire game
successfully.
Its also interesting to note that aprone and swamp and the see monkey were
not mentioned as that is definately one approach in the next direction for
the gaming platforms for the blind.
I suspect that at the end of it all the industry will not die but it will
probably slump its already moving at least to the outside user like myself
quite slowly though only those at the core will know of its actual speed.
At 02:48 PM 8/7/2013, you wrote:
>Hey all, Richard Moss just put up a really long, really good article on
>blind gaming. A lot of the games that come up here are mentioned.
>It's totally worth a read. The link is:
>
>http://www.polygon.com/features/2013/8/6/4550490/blind-games-rock-vibe
>
>Dennis Towne
>
>Alter Aeon MUD
>http://www.alteraeon.com
>
>---
>Gamers mailing list __ [email protected] If you want to leave the
>list, send E-mail to [email protected].
>You can make changes or update your subscription via the web, at
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>All messages are archived and can be searched and read at
>http://www.mail-archive.com/[email protected].
>If you have any questions or concerns regarding the management of the
>list, please send E-mail to [email protected].
---
Gamers mailing list __ [email protected] If you want to leave the list,
send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].