Hi Thomas,

        Evolution 3D,  I knew as soon as I heard the name I'd remember., my
guess of genesis  couldn't have been much further wrong than evolution lol.
although the engine will be for experienced developers it is another project
in the audio game community  that will ultimately aid these developers and
therefore help grow the industry. 

That would explain why I didn't see the slowdown in the industry , since I
probably didn't play my first audio game until about  2007 or 2008 when a
lot of the games you talked about had already been released 

I think though that although it has slowed down, like main stream games
audio games will continue  with games getting bigger, more in depth, complex
and using new ideas and approaches like you said with a focus on quality
rather than quantity and I think we'd all say that's a good thing. All that
being said though, just like main stream games  no matter how much games
have changed and technology moves on some of the older games will always be
some of the best ones.


Paul
-----Original Message-----
From: Gamers [mailto:[email protected]] On Behalf Of Thomas Ward
Sent: Thursday, August 08, 2013 4:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Article on blind games and developers

Hi Paul,

Well, there is a lot of truth to the fact that the audio games industry is
slowing down. As I explained in my prior post most of the audio games out
today were developed between 1999 and 2004 which is a remarkably short span
of time. On the other hand the games developed after 2004 have more depth
and complexity to them such as Entombed, Swamp, Time of Conflict, and so on.
So while the development of audio games have slowed down what we have gotten
are more in depth products than we saw in that first five years of the
industry. The focus now seems to be quality over quantity.

As far as developers like the BGT developers being the next big game
companies of the future that remains to be seen. Mostly what I've seen in
BGT is pretty simplistic stuff, some developers come out with one or two
games, and disappear never to be heard from again.  So I am skeptical of how
much an impact it may or may not have long term.

As for my own engine, Evolution 3D, its not designed for amateurs so unless
a game developer knows exactly what they are doing they won't be able to use
it. I've thought of rewriting it with a BGT type scripting interface, but
don't want to take the time or effort on that.

Cheers!



---
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