Hi Thomas, If you switch to head-relative mode you can do a pseudo pan control.
barring that, you can use right and lefthand normals of the vector you are facing to create a pan control which constantly updates with the listener. Also, if you send a stereo file to a source then that source becomes non-positional and plays basically in common stereo in relation to the listener. Lastly, If you set up a source for streaming, you could make the source stereo as in the above, and then change the audio as it is streamed to the source. So you could basically pan the source material as it is streamed. I'm extrapolating this last point as this is not something I've tried, but I don't see any reason why this shouldn't work. perhaps others who have used OpenAL here can chime in. Hope this helps and have a great night /weekend! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Sep 13, 2013, at 5:20 PM, Thomas Ward <[email protected]> wrote: Hi Shaun, Yes, I remember. that is in part why we are doing more private testing with something like OpenAL before officially adopting it upstream. The 3d audio is fairly decent, but we haven't quite worked out a decent pan control as OpenAL simply doesn't have one, and we have to make our own custom one over the 3d audio positioning. The same holds true if we adopted XAudio2 which is now the official audio API for Vista, Windows 7, and Windows 8. Its possible to write a pan control over the existing 3d audio interface, but XAudio2 doesn't come with a stock one with the library any more than OpenAL does. The fact of the matter is simple 2d stereo panning like we had with DirectSound is a thing of the past and we will have to get use to it. Developers will either have to write their own, pay to license that feature, or do without it. Simple 2d panning is basically not a really popular feature in newer audio libraries and it seems it is 3d this and 3d that and we like the mainstream community will have to roll with the change. Cheers! On 9/13/13, shaun everiss <[email protected]> wrote: > yeah remember the sfml test of mota. > ok I was able to handle things but it was a bit hit and miss, stuff > was off centre till you got over the other side of the pit but there > was no middle pan. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
