Hi Shaun, Well, assuming I successfully find a decent way to pan sounds using OpenAL it would officially become a part of the Evolution 3D Engine. People using my engine would automatically get the simple 2d pan control for OpenAL if they needed it.
Cheers! On 9/15/13, shaun everiss <[email protected]> wrote: > well it appears that only way to make things work is make some of > easily used panning control and release it opensource or something > for other devs to use. > panning has been one of the major things to do with audiogames, so if > one can be developed others should be able to be developed to. > even if you need to charge 10 bucks to the prospective dev for it or > even opensource it in the long run it would still help that is if > something like this could be worked out. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
