Hi Cara, Thanks for the tips. I'll have to try that when I get back into testing OpenAL. Its frustrating that the OpenAL developers just don't create a pan control and force us to build one on top of the 3d controls which just does not sound quite like DirectSound when panning no matter what I have tried. Sure I have come up with a basic pan, but somehow it doesn't seem as accurate or roll-off as smoothly as DirectSound. My guess is because OpenAL rolls off logarithmically and DirectSound rolls off linearly.
Cheers! On 9/14/13, Cara Quinn <[email protected]> wrote: > Hi Thomas, > > If you switch to head-relative mode you can do a pseudo pan control. > > barring that, you can use right and lefthand normals of the vector you are > facing to create a pan control which constantly updates with the listener. > > Also, if you send a stereo file to a source then that source becomes > non-positional and plays basically in common stereo in relation to the > listener. > > Lastly, If you set up a source for streaming, you could make the source > stereo as in the above, and then change the audio as it is streamed to the > source. So you could basically pan the source material as it is streamed. > I'm extrapolating this last point as this is not something I've tried, but I > don't see any reason why this shouldn't work. > > perhaps others who have used OpenAL here can chime in. > > Hope this helps and have a great night /weekend! > > Smiles, > > Cara :) --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
