Hi Josh, Yes and no. If you were a game developer and you had the sounds it wouldn't be any different from writing other games. What makes the difference is the skills, time, etc required to bring that game from nothing to a reality. When programming games it is kind of like playing God. You litterally, have to write everything from how the characters think move, react to items, with each other, the mathematical laws or principles that makes all this function, etc.. For example the Montezuma's Revenge engine I am developing I have a 2d world class with an array that stores all the locations of walls, doors, keys, skulls, gold, you name it. Just adding a wall at coordinates 0 0 to 0 5 in the array means absolutely nothing unless you put a condition in your game to say if you are at x and y and there is a wall there stop, play a hit wall sound, and don't walk through it. If you add a gold coin in your array at 18 5 you have a condition which says hey if you step on a gold coin pick it up, add the score to your total, add it to your bag of treasure, and play the pick up coin or coins sound. Different styles of games require different skills as well. A typical virtical shooter arcade game like Dark Destroyer, Troopenum, and so on need different skills than a full 3D first person game.
Josh wrote: > yeah but if you take just the sounds and use just the sounds from the games, > then, wouldn't it be just like programming any other audio game? > > Josh > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
