Hi Josh,
Yes and no. If you were a game developer and you had the sounds it 
wouldn't be any different from writing other games. What makes the 
difference is the skills, time, etc required to bring that game from 
nothing to a reality.
When programming games it is kind of like playing God. You litterally, 
have to write everything from how the characters think move, react to 
items, with each other, the mathematical laws or principles that makes 
all this function, etc..
For example the Montezuma's Revenge engine I am developing I have a 2d 
world class with an array that stores all the locations of walls, doors, 
keys, skulls, gold, you name it. Just adding a wall at coordinates 0 0 
to 0 5 in the array means absolutely nothing unless you put a condition 
in your game to say if you are at x and y and there is a wall there 
stop, play a hit wall sound, and don't walk through it. If you add a 
gold coin in your array at 18 5 you have a condition which says hey if 
you step on a gold coin pick it up, add the score to your total, add it 
to your bag of treasure, and play the pick up coin or coins sound.
Different styles of games require different skills as well. A typical 
virtical shooter arcade game like Dark Destroyer, Troopenum, and so on 
need different skills than a full 3D first person game.

Josh wrote:
> yeah but if you take just the sounds and use just the sounds from the games, 
> then, wouldn't it be just like programming any other audio game?
>
> Josh
>   


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