dark. it is the same game, and I'll tell you why. 1. the menu was the exact same. 2. he says he was tripping. not true. Besides, what would he have tripped over? He never said. 3. you get extra points for jumping over things because you will complete the level faster and gain more bonus points. The same is true in super Liam. 4. The boss is absolutely the same as in Super Liam with different sounds. 5. after playing through the demo of Super Liam to check, The placement of enemies is the same. 6. You don't have to jump on the teleporter and bonus objects, he just chose to to throw people off. 7. this one is purely based on judgment, but Ivan does not have the skills or know how to program a single line of code let alone a demo of a game that oddly enough sounds exactly like super Liam. 8. The fact that you hear his synth say syntax error followed by five seconds of silence is missleading when you can obviously hear him pressing keys during the main menu. 9. If using vb 6, syntax errors are displayed in diologue boxes. to add, syntax errors are fairly rare. 10. He tried a similar tactic once before, pitch shifting wild woods act 1 to a lower pitch and cliaming it was his own.
The fact I can come up with at least ten reasons is pretty sad. It is a very disgusting thing to do on his part. ----- Original Message ----- From: "Dark" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Saturday, January 13, 2007 10:37 PM Subject: Re: [Audyssey] Dragon Warriors >I must admit I'd not heard of this game before, but my first thought when I > heard the demo was indeed of superliam. > > the similarities did rather strike me, even in some of the item placements > (the health bonush in betwene two Motionless dragons on the second act for > example). > > There also were a few differences I noticed in gameplay: > > 1: You could jump over random monsters and apparently gain score, which > you > obviously can't in superliam. > > 2: You apparently have to jump ontop of objects and teleporters in Dragon > warriors to pick them up. > > 3: different keys used for the health and lives. > > 4: The developer didn't seem to mention any ability to run. > > apart from these though, I will admit the game did seem incredibly similar > to Superliam, even down to having the same bonus sound and walking sounds > (though as the developer said, these could just be place holders). > > If the game has indeed been modded after superliam, then I agree with you > Liam, though it might be a case of extreme game similarity. > > Btw, a few things in the game also mildly confused me. why do you wake up > and randomly decide to kill things? Where did you and the other dragons > get > lazer guns, bombs etc? and finally, who (in plot terms), is the "boss > dragon" and why do you want to kill him? A litle more detail in the intro > might be helpful methinks. > > Finally, I will say that dragons and wrap just seems an odd combination to > youme: yo yo you: Young dragon on da streets, alwaysb gotta fight, ya > stickin up a town and roast a knight, ya gotta hang on, to what gold ya > got, > and betta hope a hobbit don't find ya weak spot! ;D. > > Beware the grue! (and da dragons in da hood as well), > > Dark. > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
