Hi Josh and all,
  Fair enough, sorry I misunderstood what you were posting there, my bad.
  That is very interesting that your mac sales are far outstripping windows
sales, I would be curious to know the numbers there, but I completely
understand if you'd rather keep it under your hat.
  I have put up Rail Racer 2 for sale, where folks can buy the beta and get
all upgrades as it reaches final release, and sales have been far more
impressive than I thought they would be so far, so still plenty of folks
wanting accessible games for windows at this point.
  I may yet get to a point where I've earned over $2 an hour for the coding
and tech support time, hah.
  I have no idea how many of these folks are running windows on mac, that
would be a good thing to know, I might set up a poll on audio games and see
what the response is.
  The last time I did some informal polling, windows users outstripped mac
users in the blind community at least 10 to 1, but those are slippery
numbers for several reasons, including what you are saying about mac
purchasers being more willing to fork over cash for their gaming experience.
  I completely agree that the appple hardware is more solid than the same
price point PC hardware, the stuff is just rock solid. I have a mac book
pro, and hav had zero issues with it.
  I just wish apple would spend some more time on their voiceover interface,
it is to me cumbersome in a lot of areas for no good reason.  For instance,
why two keys for VO by default?
 I realize you can use the touch pad, and the quick nav is a way better way
to go as well, but man, some of their interface decisions are just baffling.
Having to drill up and down into Xcode over and over and over is just
ridiculous to me.
  Even with quick nav, I have to move my hands off the main keys, then press
two arrow keys to drill up or down, then back again, there is just no good
reason for this much of a waste of time, I don't get it.
  Having developed with visual studio, then going to Xcode with voiceover
feels like going from running to crawling.
  I know a large part of that is me not being nearly as familiar with Xcode,
but having worked with it for months now, its still frustrating, and it
seems to me unnecessarily so.
  I am sure there are many shortcuts and work arounds that I just haven't
learned yet, and I plan to keep knawing at it, as I am convinced the future
of accessible gaming is in mobile platforms, and specifically iOS, at least
until and if google gets it together for the android platform.
  I would like to ask if anyone out there has an email list or forum or
anything they would recommend for a blind developer getting into developing
for iOS.  I have some questions that relate directly to developing using
voiceover, and I'm not sure the best place to ask.
  Thanks much for any advice,
  Che
 Email: [email protected]


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