Hi Che,

Don’t have as much time as I’d like to respond, but just a couple of quick 
thoughts/answers here.

Yeah, even if I wanted to, I’m not at liberty to release those numbers, but I 
can give you a rough idea.

For ChangeReaction 2, which is admittedly not the best test case since a 
previous version existed for Windows but not for Mac, here is what we saw:

In the first month of availability, CR2 for Mac sold roughly the same number of 
copies as the original Change Reaction did in its first three years on Windows. 
CR2 for Windows, released in April, has yet to reach what CR2 for Mac did in 
its first week.

SilverDollar, which is a slightly better test case, given it is extremely 
inexpensive and did not exist, at least not in its entirety, for either 
platform previously, has been available for Mac since January, and for Windows 
since June. The Windows version has sold, in five months, less-than a quarter 
of the number of sales we got for Mac in the first month.

I’m sure, too, that the ease of purchase/installation for Mac also plays a 
part. Purchasing games for Windows is, and will continue to be, a pain in the 
neck.

As far as the VoiceOver interface, it just sounds like you’re not even close to 
familiar with all the ins and outs of VO. What you describe as going from VS to 
Xcode is how I feel going from Xcode to VS, which is one reason why I don’t do 
the Windows development myself much these days. It’s just frankly too 
frustrating. And remember, I started as a Windows dev.

Feel free to write me off list if you want more in depth discussion of the 
technical ins and outs of iOS development. We have released our first title 
last month and have more in development.


On Dec 14, 2013, at 4:39 PM, Che Martin <blindadrenal...@gmail.com> wrote:

> Hi Josh and all,
>  Fair enough, sorry I misunderstood what you were posting there, my bad.
>  That is very interesting that your mac sales are far outstripping windows
> sales, I would be curious to know the numbers there, but I completely
> understand if you'd rather keep it under your hat.
>  I have put up Rail Racer 2 for sale, where folks can buy the beta and get
> all upgrades as it reaches final release, and sales have been far more
> impressive than I thought they would be so far, so still plenty of folks
> wanting accessible games for windows at this point.
>  I may yet get to a point where I've earned over $2 an hour for the coding
> and tech support time, hah.
>  I have no idea how many of these folks are running windows on mac, that
> would be a good thing to know, I might set up a poll on audio games and see
> what the response is.
>  The last time I did some informal polling, windows users outstripped mac
> users in the blind community at least 10 to 1, but those are slippery
> numbers for several reasons, including what you are saying about mac
> purchasers being more willing to fork over cash for their gaming experience.
>  I completely agree that the appple hardware is more solid than the same
> price point PC hardware, the stuff is just rock solid. I have a mac book
> pro, and hav had zero issues with it.
>  I just wish apple would spend some more time on their voiceover interface,
> it is to me cumbersome in a lot of areas for no good reason.  For instance,
> why two keys for VO by default?
> I realize you can use the touch pad, and the quick nav is a way better way
> to go as well, but man, some of their interface decisions are just baffling.
> Having to drill up and down into Xcode over and over and over is just
> ridiculous to me.
>  Even with quick nav, I have to move my hands off the main keys, then press
> two arrow keys to drill up or down, then back again, there is just no good
> reason for this much of a waste of time, I don't get it.
>  Having developed with visual studio, then going to Xcode with voiceover
> feels like going from running to crawling.
>  I know a large part of that is me not being nearly as familiar with Xcode,
> but having worked with it for months now, its still frustrating, and it
> seems to me unnecessarily so.
>  I am sure there are many shortcuts and work arounds that I just haven't
> learned yet, and I plan to keep knawing at it, as I am convinced the future
> of accessible gaming is in mobile platforms, and specifically iOS, at least
> until and if google gets it together for the android platform.
>  I would like to ask if anyone out there has an email list or forum or
> anything they would recommend for a blind developer getting into developing
> for iOS.  I have some questions that relate directly to developing using
> voiceover, and I'm not sure the best place to ask.
>  Thanks much for any advice,
>  Che
> Email: blindadrenal...@gmail.com
> 
> 
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