Hi dark, Yah, as far as the extra payments to advance in a game, that is what I was referring to with the micro payments. It is an interesting model, and definitely one I will be looking at later on, it is perfect for a RPG., or space exploration epic. For now, I have to clear my slate of rail racer 2 and make a few small tweaks to our online cribbage game at BA, but once that is taken care of, I will be focusing tightly on iOS. Rr would be a fun game on a mobile platform, but much like swamp, it would require a keyboard interface, there are just too many things you have to get feedback on to be able to do it with a single touch screen. Not to mention, I can barely make a hello world demo on iOS, much less something as extremely complex as rr. I think there is some huge potential that hasn't been scratched yet for accessible gaming on mobile platforms, its just gonna take time and effort from developers to get there. It is unfortunate that there is no way to get any hard numbers on the amount of folks using iOS with voiceover exclusively, the lack of data really muddles the picture for accessible developers. Nothing unique there, same goes for windows VI gamers, just no way to pin it down. BTW, Che is spelled c h e, pronounced shay, if yer curious, I was named after Che Guevara, the revolutionary. A man, despite what one might think of his politics or tactics, was hard core dedicated to his cause. Take care, Che
-----Original Message----- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, December 14, 2013 6:30 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of mobile accessible gaming, was: : mac versus windows Hi Chae. Actually, while many Ios games are indeed on the lower end of the price spectrum that is a matter that is likely to change, since some of the major mainstream coorporations are producing rpgs and the like. Squares new Iphone game for example was priced at 20 usd. Even in the accessible games market, after seeing King of Dragon pass for 10 dollars, I am less convinced that all Ios games need to be that much less than windows ones. no, you probably couldn't sell a 50 dollar game, but a 15 or 20 dollar one would not be so unusual provided it had the depth to go with it. While prices on the Iphone are lower, eg, 5 usd for a sound adventure game like Papasangre or 10 or 15 at most for a complex game, I don't believe they're quite as low as I initially thought. Plus of course, remember on Ios people are far more comfortable with in ap purchices even of initially published games. you could for example publish a racing game like Rail racer with an initial 50 tracks and upgrades up to level 3 for 7 usd, then publish packs of an additional 50 tracks for 5 usd each. You could also do the route that games like Solara use of having in game currency buy upgrades and charge players for the currency convertion, and provided you A, allowed a method to get some currency in the game even at slow amounts and B, weren't grasping with the upgrades and free version you'd likely make up extra money that way. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.