I agree Jacob. Everyone has their strong and weak points. Sometimes
managing workflow, egos and personality differences are also issues.

If there are developers interested in contributing to a project,
soundRTS has recently been open sourced. Anyone can download the
source, make changes and submit a patch.


On 12/17/13, Jacob Kruger <[email protected]> wrote:
> Some groups of developers actually have different, but complementary skill
> sets..?
>
> But, yes, depending on target platform/market, it does help if they are
> focused on similar end-points/scenario's, etc.
>
> Stay well
>
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> '...fate had broken his body, but not his spirit...'
>
> ----- Original Message -----
> From: "Thomas Ward" <[email protected]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Tuesday, December 17, 2013 02:58 AM
> Subject: Re: [Audyssey] the joining of teams
>
>
>> Hi Shaun,
>>
>> That is indeed the problem. Before we could think of joining
>> developers together they'd have to have similar skills and all agree
>> upon the same programming language. You can't have someone who uses
>> C++, someone who uses Java, someone who uses Visual Basic, etc all
>> working together because those languages aren't remotely compatible
>> with each other. The developers would have to sit down and decide upon
>> one language and what APIs to use for the game. Then, of course, they
>> still have to agree about the game to write, work out a schedule, and
>> agree upon various other aspects. It all can be done, but this
>> community is often too disorganized to really make this a reality at
>> this time.
>>
>> Cheers!
>>
>>
>> On 12/15/13, shaun everiss <[email protected]> wrote:
>>> And on that note I have always wandered how much power we would have
>>> if we joint a few teams   or just a few devs together though they
>>> would probably have to be using the same stuff to develop which could
>>> be a problem.
>>
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>
>
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