Hi Ian.
I was primarily thinking of something like Secret of mana with the system I
mentioned. Remember, in the game you didn't really do strafing attacks,
indeed though billed as an action rpg it felt in large part turn based since
basically you'd go in for an attack, smack the monster (usually after
charging first), perhaps knock them back, then having to wait for your hit
meter to get up again even for a normal hit and need to dodge the monster's
attacks in the mean time.
I agree that more complex movement mechanics such as strafing and those
employed by fps games would be difficult on Ios, ---- though I'd be
interested to know what has been done in this line as far as the gyroscope
goes, although I do likely agree the keyboard would be best.
Audio and fp perspectives do go well together, whether using action or not.
Indeed since I've always found graphical fp far too complex for my level of
vision even when all objects were visible and with ca comparatively simple
view such as the original doom, it was the chance to play genres in audio
I'd not experienced previously graphically that first made me interested in
audio games.
I do agree however that it is a shame that proper 2D hasn't been done in
audio, and possibly couldn't be due to informational change, since I have
had huge amounts of fun with games like Mega man, metroid and Turrican for
years, indeed the Indi graphical games I play still are mostly that genre.
Dk country I do really enjoyk, for the atmosphere and different levels as
well as for the pure challenge, although my preferences generally were for
exploration games with a little more by way of defense rather than the
arcade style of something like Dk or marrio.
Beware the Grue!
Dark.
---
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