How do you define a monster, in theory?
A monster is a dehumanised creature with characteristics of evil. A
zombie is a legendary creature from which a human once died. When it
comes to playing things to dehumanising a creature, it allows us to feel
less tender-hearted towards that creature so we can destroy it.
Myself, games that entail any form of violence I steer-clear unless they
have puzzles (like the ones you stated). The point here is to have as
minimal amount of violence.
On 12/15/2013 11:18 AM, Teresa Cochran wrote:
I don’t think games have to be about killing people. Killing monsters and
zombies is fine. :) Or you could make it somewhat abstract and have to react to
something in a split second. Change reaction comes to mind. It has some
elements of both a puzzle and a shooter. I play that game quite a bit, too.
Teresa
"Outside of a dog, a book is a man's best friend. Inside of a dog, it's too dark to
read."--Groucho Marx
On Dec 15, 2013, at 11:03 AM, Ulysses Garcia <[email protected]> wrote:
I am not sure how the genre of games are classified, but I do know one thing
for certain, there has been a lot of controversy about violence and stuff like
that over games like this, and in my previous research I discovered that the
long you are exposed to it, the more hard-wired it is going to be in your brain.
Also, there is an upside to this. It allows you to increase and boost your
decision-making mechanisms. On a television news cast I watched one day they
discovered that people who played these kinds of games had shorter reacting
time to real-life threats.
In conclusion, violent games should not be played to any extreme that it will
force your attitudes to change, but should be played at a level of moderation.
On 12/15/2013 10:49 AM, Teresa Cochran wrote:
This topic has come up on another thread, and it jogged my memory of seeing an
interesting article while looking at some other things. I find this fascinating.
http://tinyurl.com/FirstPersonPsych
Teresa
"Everything is interesting if you go into it deeply enough."--Richard P. Feynman
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