Interesting discussion. Thanks Teresa for that article, though I tend to agree with Dark in being of the "No pseudoscientific BS, please" persuasion. :)
As for violence in games, well, at the risk of being controversial, recall that Ancient Rome was famous for, among other things, training people to kill each other for other peoples' entertainment. What does that say for the human condition? I'd argue that FPS games with a backstory of violence are, in a sense, simply a less murderous, more civilised renditioning of the gladiators of ancient times. If you ever did get sufficiently absorbed into a violent story, one in which you were the main source of death and destruction even for no justifiable or readily apparent reason, would you not hope that you were able to differentiate between the virtual and real world, and see an obvious problem with killing in the real world? I would. :) There are, of course, other things in life that inspire selfishness, but which we see fit as a society to embrace on the basis of mutual understanding. Which things, and whether or not it's justified, is left up to the reader to decide. :) Cheers, Sabahattin --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
