Interesting discussion.

Thanks Teresa for that article, though I tend to agree with Dark in being of 
the "No pseudoscientific BS, please" persuasion. :)

As for violence in games, well, at the risk of being controversial, recall that 
Ancient Rome was famous for, among other things, training people to kill each 
other for other peoples' entertainment.  What does that say for the human 
condition?  I'd argue that FPS games with a backstory of violence are, in a 
sense, simply a less murderous, more civilised renditioning of the gladiators 
of ancient times.  If you ever did get sufficiently absorbed into a violent 
story, one in which you were the main source of death and destruction even for 
no justifiable or readily apparent reason, would you not hope that you were 
able to differentiate between the virtual and real world, and see an obvious 
problem with killing in the real world?  I would. :)

There are, of course, other things in life that inspire selfishness, but which 
we see fit as a society to embrace on the basis of mutual understanding.  Which 
things, and whether or not it's justified, is left up to the reader to decide. 
:)

Cheers,
Sabahattin


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