I totally agree with the devs on this one. I have a Windows 7 laptop, a mac desktop, an iPod touch, and soon, tomorrow in fact, a new android phone, running, unfortunately, android 4.0, the latest being 4.4. Anyway, I seriously don't see much need in sticking with XP anymore. Windows 7 is good, windows 8 is cool, so my goodness, why not leave Microsoft Sam and his depression behind?
Sent from my iPod On Dec 24, 2013, at 10:49, Thomas Ward <[email protected]> wrote: > Hi Josh, > > Well said. It is precisely for that reason that once I complete MOTA > and Raceway all future games will specifically be designed using newer > APIs with Vista, Windows 7, and Windows 8 in mind. I fully realize > that designing for XP may satisfy a lot of customers for the short > term, but they won't be thanking me when they finally do have to > upgrade because the technologies used don't work properly on Windows > 8. > > To give an example I think a lot of gamers here realize I am really > into FPS type games. Therefore 3d audio is pretty much a given > requirement for that genre of audio game, and it so happens > DirectSound is broken big time on Vista, Win 7, and Win 8. The only > way I can add decent 3d audio support to my future titles is by using > XAudio2 or perhaps OpenAL. If I choose to use XAudio2, the new API for > newer Windows platforms, sooner or later it will break compatibility > with XP, but will resolve 3d audio problems for Vista, Windows 7, and > Windows 8 users there by making it easier for me to support newer > Windows releases as they come out since I can reasonably assume > XAudio2 will be the defacto audio API for games in any new Windows > releases while DirectSound such as it is will only be shipped for > legacy support and will not get any new updates or bug fixes. That is > a pretty serious problem, because although XAudio2 has some bugs that > need fixed we can pretty much bet that Microsoft will fix those bugs > in newer releases of XAudio2 for Vista, Windows 7, Windows 8, and > beyond, but not for XP. Meaning users are not doing themselves any > favors by hanging onto their older buggy software, and developers > aren't doing them any favors by supporting it at the cost of excluding > newer Windows releases. > > Cheers! > > On 12/24/13, Draconis <[email protected]> wrote: >> Hi Tom, Cara, and all, >> >> One funny thing about this conversation, and I don’t mean “ha ha” funny, is >> that we see on this list on an ongoing basis, people struggling to find ways >> to play older games on newer machines with newer operating systems. We hear >> their frustrations, their hacks, and so on. In fact, this is one of the >> chief reasons Dark and others give for refusing to upgrade. >> >> And then these same folks who don’t want to upgrade say that we should keep >> making games for XP, pointing out that many of our customers are still >> running it. They ignore the consequences that would negatively impact both >> themselves and the developers if that course of action was taken. They are >> exacerbating the problem, by demanding games be developed with obsolete >> technologies that they will, sooner or later, be complaining won’t work >> properly when they are forced to get a new system. Developers would be >> adding to the number of games that need hacks and workarounds to run. They >> are putting an incredibly short lifespan on new titles created with these >> technologies, meaning that the developer’s work is unlikely to be fully >> compensated. >> >> Pointing out that many users still run XP is a shortsighted view of the >> problem, and it is not how good business is done in any industry. In fact, >> it is that kind of shortsightedness that have put whole industries on the >> brink of disaster, like we saw with the record industry in the early 2000’s. >> They wanted to hang on to the old model, but the world was moving forward >> with or without them. They had to adapt. >> >> The way I see it, expending lots of energy supporting XP at this point may >> indeed reap short-term benefits for the developer where regards sales, but >> it comes at the price of the long term health of their business. You can eat >> out at fast-food restaurants everyday. It might be delicious at the moment >> while you’re doing it. But sooner or later, the health ramifications will >> catch up with you, and when they do, you will realize that that Big Mac >> really wasn’t worth the ultimate cost. > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
