I totally agree with the devs on this one. I have  a Windows 7 laptop,
a mac desktop, an iPod touch, and soon, tomorrow in fact, a new
android phone, running, unfortunately, android 4.0, the latest being
4.4. Anyway, I seriously don't see much need in sticking with XP
anymore. Windows 7 is good, windows 8 is cool, so my goodness, why not
leave Microsoft Sam and his depression behind?

Sent from my iPod

On Dec 24, 2013, at 10:49, Thomas Ward <[email protected]> wrote:

> Hi Josh,
>
> Well said. It is precisely for that reason that once I complete MOTA
> and Raceway all future games will specifically be designed using newer
> APIs with Vista, Windows 7, and Windows 8 in mind. I fully realize
> that designing for XP may satisfy a lot of customers for the short
> term, but they won't be thanking me when they finally do have to
> upgrade because the technologies used don't work properly on Windows
> 8.
>
> To give an example I think a lot of gamers here realize I am really
> into FPS type games. Therefore 3d audio is pretty much a given
> requirement for that genre of audio game, and it so happens
> DirectSound is broken big time on Vista, Win 7, and Win 8. The only
> way I can add decent 3d audio support to my future titles is by using
> XAudio2 or perhaps OpenAL. If I choose to use XAudio2, the new API for
> newer Windows platforms, sooner or later it will break compatibility
> with XP, but will resolve 3d audio problems for Vista, Windows 7, and
> Windows 8 users there by making it easier for me to support newer
> Windows releases as they come out since I can reasonably assume
> XAudio2 will be the defacto audio API for games in any new Windows
> releases while DirectSound such as it is will only be shipped for
> legacy support and will not get any new updates or bug fixes. That is
> a pretty serious problem, because although XAudio2 has some bugs that
> need fixed we can pretty much bet that Microsoft will fix those bugs
> in newer releases of XAudio2 for Vista, Windows 7, Windows 8, and
> beyond, but not for XP. Meaning users are not doing themselves any
> favors by hanging onto their older buggy software, and developers
> aren't doing them any favors by supporting it at the cost of excluding
> newer Windows releases.
>
> Cheers!
>
> On 12/24/13, Draconis <[email protected]> wrote:
>> Hi Tom, Cara, and all,
>>
>> One funny thing about this conversation, and I don’t mean “ha ha” funny, is
>> that we see on this list on an ongoing basis, people struggling to find ways
>> to play older games on newer machines with newer operating systems. We hear
>> their frustrations, their hacks, and so on. In fact, this is one of the
>> chief reasons Dark and others give for refusing to upgrade.
>>
>> And then these same folks who don’t want to upgrade say that we should keep
>> making games for XP, pointing out that many of our customers are still
>> running it. They ignore the consequences that would negatively impact both
>> themselves and the developers if that course of action was taken. They are
>> exacerbating the problem, by demanding games be developed with obsolete
>> technologies that they will, sooner or later, be complaining won’t work
>> properly when they are forced to get a new system. Developers would be
>> adding to the number of games that need hacks and workarounds to run. They
>> are putting an incredibly short lifespan on new titles created with these
>> technologies, meaning that the developer’s work is unlikely to be fully
>> compensated.
>>
>> Pointing out that many users still run XP is a shortsighted view of the
>> problem, and it is not how good business is done in any industry. In fact,
>> it is that kind of shortsightedness that have put whole industries on the
>> brink of disaster, like we saw with the record industry in the early 2000’s.
>> They wanted to hang on to the old model, but the world was moving forward
>> with or without them. They had to adapt.
>>
>> The way I see it, expending lots of energy supporting XP at this point may
>> indeed reap short-term benefits for the developer where regards sales, but
>> it comes at the price of the long term health of their business. You can eat
>> out at fast-food restaurants everyday. It might be delicious at the moment
>> while you’re doing it. But sooner or later, the health ramifications will
>> catch up with you, and when they do, you will realize that that Big Mac
>> really wasn’t worth the ultimate cost.
>
> ---
> Gamers mailing list __ [email protected]
> If you want to leave the list, send E-mail to [email protected].
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[email protected].
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to [email protected].

---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to