hi. wow, what a mix of systems you have! haha. good way to go though,
as that way you have the best of all worlds.
and yes, i agree, leave poor, depressed, out of sorts, slow, and
otherwise painful arthritic sam behind. rofl.
dallas


On 25/12/2013, Devin Prater <[email protected]> wrote:
> I totally agree with the devs on this one. I have  a Windows 7 laptop,
> a mac desktop, an iPod touch, and soon, tomorrow in fact, a new
> android phone, running, unfortunately, android 4.0, the latest being
> 4.4. Anyway, I seriously don't see much need in sticking with XP
> anymore. Windows 7 is good, windows 8 is cool, so my goodness, why not
> leave Microsoft Sam and his depression behind?
>
> Sent from my iPod
>
> On Dec 24, 2013, at 10:49, Thomas Ward <[email protected]> wrote:
>
>> Hi Josh,
>>
>> Well said. It is precisely for that reason that once I complete MOTA
>> and Raceway all future games will specifically be designed using newer
>> APIs with Vista, Windows 7, and Windows 8 in mind. I fully realize
>> that designing for XP may satisfy a lot of customers for the short
>> term, but they won't be thanking me when they finally do have to
>> upgrade because the technologies used don't work properly on Windows
>> 8.
>>
>> To give an example I think a lot of gamers here realize I am really
>> into FPS type games. Therefore 3d audio is pretty much a given
>> requirement for that genre of audio game, and it so happens
>> DirectSound is broken big time on Vista, Win 7, and Win 8. The only
>> way I can add decent 3d audio support to my future titles is by using
>> XAudio2 or perhaps OpenAL. If I choose to use XAudio2, the new API for
>> newer Windows platforms, sooner or later it will break compatibility
>> with XP, but will resolve 3d audio problems for Vista, Windows 7, and
>> Windows 8 users there by making it easier for me to support newer
>> Windows releases as they come out since I can reasonably assume
>> XAudio2 will be the defacto audio API for games in any new Windows
>> releases while DirectSound such as it is will only be shipped for
>> legacy support and will not get any new updates or bug fixes. That is
>> a pretty serious problem, because although XAudio2 has some bugs that
>> need fixed we can pretty much bet that Microsoft will fix those bugs
>> in newer releases of XAudio2 for Vista, Windows 7, Windows 8, and
>> beyond, but not for XP. Meaning users are not doing themselves any
>> favors by hanging onto their older buggy software, and developers
>> aren't doing them any favors by supporting it at the cost of excluding
>> newer Windows releases.
>>
>> Cheers!
>>
>> On 12/24/13, Draconis <[email protected]> wrote:
>>> Hi Tom, Cara, and all,
>>>
>>> One funny thing about this conversation, and I don’t mean “ha ha” funny,
>>> is
>>> that we see on this list on an ongoing basis, people struggling to find
>>> ways
>>> to play older games on newer machines with newer operating systems. We
>>> hear
>>> their frustrations, their hacks, and so on. In fact, this is one of the
>>> chief reasons Dark and others give for refusing to upgrade.
>>>
>>> And then these same folks who don’t want to upgrade say that we should
>>> keep
>>> making games for XP, pointing out that many of our customers are still
>>> running it. They ignore the consequences that would negatively impact
>>> both
>>> themselves and the developers if that course of action was taken. They
>>> are
>>> exacerbating the problem, by demanding games be developed with obsolete
>>> technologies that they will, sooner or later, be complaining won’t work
>>> properly when they are forced to get a new system. Developers would be
>>> adding to the number of games that need hacks and workarounds to run.
>>> They
>>> are putting an incredibly short lifespan on new titles created with
>>> these
>>> technologies, meaning that the developer’s work is unlikely to be fully
>>> compensated.
>>>
>>> Pointing out that many users still run XP is a shortsighted view of the
>>> problem, and it is not how good business is done in any industry. In
>>> fact,
>>> it is that kind of shortsightedness that have put whole industries on
>>> the
>>> brink of disaster, like we saw with the record industry in the early
>>> 2000’s.
>>> They wanted to hang on to the old model, but the world was moving
>>> forward
>>> with or without them. They had to adapt.
>>>
>>> The way I see it, expending lots of energy supporting XP at this point
>>> may
>>> indeed reap short-term benefits for the developer where regards sales,
>>> but
>>> it comes at the price of the long term health of their business. You can
>>> eat
>>> out at fast-food restaurants everyday. It might be delicious at the
>>> moment
>>> while you’re doing it. But sooner or later, the health ramifications
>>> will
>>> catch up with you, and when they do, you will realize that that Big Mac
>>> really wasn’t worth the ultimate cost.
>>
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