hi. wow, what a mix of systems you have! haha. good way to go though, as that way you have the best of all worlds. and yes, i agree, leave poor, depressed, out of sorts, slow, and otherwise painful arthritic sam behind. rofl. dallas
On 25/12/2013, Devin Prater <[email protected]> wrote: > I totally agree with the devs on this one. I have a Windows 7 laptop, > a mac desktop, an iPod touch, and soon, tomorrow in fact, a new > android phone, running, unfortunately, android 4.0, the latest being > 4.4. Anyway, I seriously don't see much need in sticking with XP > anymore. Windows 7 is good, windows 8 is cool, so my goodness, why not > leave Microsoft Sam and his depression behind? > > Sent from my iPod > > On Dec 24, 2013, at 10:49, Thomas Ward <[email protected]> wrote: > >> Hi Josh, >> >> Well said. It is precisely for that reason that once I complete MOTA >> and Raceway all future games will specifically be designed using newer >> APIs with Vista, Windows 7, and Windows 8 in mind. I fully realize >> that designing for XP may satisfy a lot of customers for the short >> term, but they won't be thanking me when they finally do have to >> upgrade because the technologies used don't work properly on Windows >> 8. >> >> To give an example I think a lot of gamers here realize I am really >> into FPS type games. Therefore 3d audio is pretty much a given >> requirement for that genre of audio game, and it so happens >> DirectSound is broken big time on Vista, Win 7, and Win 8. The only >> way I can add decent 3d audio support to my future titles is by using >> XAudio2 or perhaps OpenAL. If I choose to use XAudio2, the new API for >> newer Windows platforms, sooner or later it will break compatibility >> with XP, but will resolve 3d audio problems for Vista, Windows 7, and >> Windows 8 users there by making it easier for me to support newer >> Windows releases as they come out since I can reasonably assume >> XAudio2 will be the defacto audio API for games in any new Windows >> releases while DirectSound such as it is will only be shipped for >> legacy support and will not get any new updates or bug fixes. That is >> a pretty serious problem, because although XAudio2 has some bugs that >> need fixed we can pretty much bet that Microsoft will fix those bugs >> in newer releases of XAudio2 for Vista, Windows 7, Windows 8, and >> beyond, but not for XP. Meaning users are not doing themselves any >> favors by hanging onto their older buggy software, and developers >> aren't doing them any favors by supporting it at the cost of excluding >> newer Windows releases. >> >> Cheers! >> >> On 12/24/13, Draconis <[email protected]> wrote: >>> Hi Tom, Cara, and all, >>> >>> One funny thing about this conversation, and I don’t mean “ha ha” funny, >>> is >>> that we see on this list on an ongoing basis, people struggling to find >>> ways >>> to play older games on newer machines with newer operating systems. We >>> hear >>> their frustrations, their hacks, and so on. In fact, this is one of the >>> chief reasons Dark and others give for refusing to upgrade. >>> >>> And then these same folks who don’t want to upgrade say that we should >>> keep >>> making games for XP, pointing out that many of our customers are still >>> running it. They ignore the consequences that would negatively impact >>> both >>> themselves and the developers if that course of action was taken. They >>> are >>> exacerbating the problem, by demanding games be developed with obsolete >>> technologies that they will, sooner or later, be complaining won’t work >>> properly when they are forced to get a new system. Developers would be >>> adding to the number of games that need hacks and workarounds to run. >>> They >>> are putting an incredibly short lifespan on new titles created with >>> these >>> technologies, meaning that the developer’s work is unlikely to be fully >>> compensated. >>> >>> Pointing out that many users still run XP is a shortsighted view of the >>> problem, and it is not how good business is done in any industry. In >>> fact, >>> it is that kind of shortsightedness that have put whole industries on >>> the >>> brink of disaster, like we saw with the record industry in the early >>> 2000’s. >>> They wanted to hang on to the old model, but the world was moving >>> forward >>> with or without them. They had to adapt. >>> >>> The way I see it, expending lots of energy supporting XP at this point >>> may >>> indeed reap short-term benefits for the developer where regards sales, >>> but >>> it comes at the price of the long term health of their business. You can >>> eat >>> out at fast-food restaurants everyday. It might be delicious at the >>> moment >>> while you’re doing it. But sooner or later, the health ramifications >>> will >>> catch up with you, and when they do, you will realize that that Big Mac >>> really wasn’t worth the ultimate cost. >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. 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