@Draconis:
I haven't bought Change Reaction 2 or Silver Dollar either for Mac or Windows, so I can't compare the two versions...
However I tried your games before you introduced your new engine.
I am talking now not of technical features or your internal design of the engine or the games. I however remember the time where there still was a long and nice readme file or some form of a game manual which you could access without running said game, allthough some ingame help, samples (not for a trial version, but for learning game play mechanics) or some interactive tutorials are also not a bad idea.

Since I haven't seen the full versions of Silver Dollar or Change Reaction 2, I can only comment on the Windows version of the Draconis Show Case program... And I am seriously wondering why it is impossible to actually choose which of your SAPI voices you want to read for you and why it seems that interupting any speech takes a long time meaning that when any key is pressed or any demo or level or recording is started the voice still reads the description of that game or game mode while the recording or game level is already running, which should not be. If I want to listen to any description of a game mode, I'll surely listen to the entire thing. But when I know what I want to do, I want to skip that, but not that it still is talking while I have already started something. @the users who actually have either Silver Dollar or Change Reaction 2 for Windows: is it the same with SAPI for you in that you can't choose the SAPI voice from within the game and takes it over a second to interupt any spoken message like help or game or mode descriptions before you actually start them?

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