Thanks Phil for letting us know about the game and thanks dark too for some extra info on the game as well. sounds really good and just downloading it now looking forward to giving it a go.
Paul -----Original Message----- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 04 January 2014 17:15 To: Gamers Discussion list Subject: [Audyssey] A Dark Room, now an IOS iPhone game A Dark Room By Amirali Rajan Description An unforgettable journey that starts small and slowly becomes much, much, more. A minimalist text adventure by Michael Townsend. Developed at doublespeak games and inspired by Candy Box. There are several locations that the player will encounter throughout the game. Performing certain actions, building different structures, purchasing key items, or finding special areas on The World will unlock specific locations. The player begins in A Dark Room. The only option presented to the player is to light the fire. Once the dark room is lit, the room will become A Firelit Room. The Firelit Room can be upgraded to allow the player the ability to build a variety of structures, craft weapons or supplies, or buy resources from the Trading Post. The Room will report its temperature and the status of the fire whenever entered. The fire may be flickering, burning, or roaring, which will cause the room to be mild, warm, or hot respectively. If not stoked for a period of time, the fire will degenerate from roaring to burning to flickering, with the room cooling as it goes. If the fire tries to fall below flickering, Builder will stoke it automatically to keep it lit. Since Builder generates a constant +2 wood per 10 seconds, it would seem to be impossible for the fire to actually go out (and the room to drop back below mild) once burning. If the temperature gets too low, the builder refuses to build. Other than this, the state of the fire and temperature of the room do not appear to have any impact on the rest of the game after the builder recovers, apart from causing a Buildings constant slow consumption of wood. awake. head throbbing. vision blurry. A Dark Room Version 1.2 Enhancements for the vision impaired. $1.99 Updated: Jan 03, 2014 Version: 1.2 Size: 5.3 MB Language: English Seller: Amirali Rajan Rated 9+ for the following: Infrequent/Mild Horror/Fear Themes Infrequent/Mild Mature/Suggestive Themes Compatibility: Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5. https://itunes.apple.com/us/app/a-dark-room/id736683061?mt=8 Tools. The only tool in the game, the Torch provides the player with the ability to venture into dark or dimly lit dungeons encountered on The Barren World. Torch. "a torch to keep the dark away" Cost: wood: 1 cloth: 1 Upgrades. Upgrades provide the player with permanent benefits for when they traverse The World; from greater water reserves, to additional carrying capacity, and increased health. Waterskin "this waterskin'll hold a bit of water, at least" Increases water reserves to 20. Cost: leather: 50 Cask "the cask holds enough water for longer expeditions" Increases water reserves to 30. Cost: leather: 100 iron: 20 Water Tank "never go thirsty again" Increases water reserves to 60. Cost: iron: 100 steel: 50 Rucksack "carrying more means longer expeditions to the wilds" Increases carrying capacity to 20. Cost: leather: 200 Wagon "the wagon can carry a lot of supplies" Increases carrying capacity to 40 Cost: wood: 500 iron: 100 Convoy "the convoy can haul mostly everything" Increases carrying capacity to 70. Cost: wood: 1000 iron: 200 steel: 100 Leather Armour "leather's not strong. better than rags, though." Leather Armour. Raises the avatar's HP to 15. Cost: leather: 200 scales: 20 Iron armour "iron's stronger than leather" Iron Armour. Raises the avatar's HP to 25. Cost: leather: 200 iron: 100 Steel armour "steel's stronger than iron" Steel Armour. Raises the avatar's HP to 45. Cost: leather: 200 steel: 100 Compass Unlocks The Dusty Path. When first purchased, it will point in a direction of interest. Trade Cost: Fur: 400 Scales: 20 Teeth: 10 Weapons Weapons provide the player with a means to defend themselves while traversing The World. Weapons can either be crafted, traded, or found in a variety of locations throughout The World. It is important to note that with the exception of the Fists, carrying weapons does not override the ability to attack with either weapon; this means that if the avatar is carrying both an Iron Sword and a Steel Sword, they will be able to both "swing" with the Iron Sword and "slash" with the Steel Sword, and both weapons will experience cooldown timers independent of each other. In this way, it is typically advantageous to carry a variety of weapons, as their carrying cost is generally outweighed by the benefit to simultaneously attack with multiple weapons in battle. Carrying more than 1 of any single type of weapon does not allow the avatar to attack twice with that weapon without a cooldown. Fists verb: punch type: unarmed damage: 1 cooldown: 2 seconds Bone Spear "this spear's not elegant, but its pretty good at stabbing" verb: stab type: melee damage: 2 cooldown: 2 seconds weight: 2 creation cost: 100 Wood, 5 Teeth Iron Sword "sword is sharp. good protection out in the wilds." verb: swing type: melee damage: 4 cooldown: 2 seconds weight: 3 creation cost: 200 Wood, 50 Leather, 20 Iron Steel Sword "the steel is strong, and the blade true." verb: slash type: melee damage: 6 cooldown: 2 seconds weight: 5 creation cost: 500 Wood, 100 Leather, 20 Steel Bayonet verb: thrust type: melee damage: 8 cooldown: 2 seconds weight: 1 trade cost: 500 Scales, 250 Teeth Rifle "black powder and bullets, like the old days." verb: shoot type: ranged damage: 5 cooldown: 1 seconds use cost: 1 bullet weight: 5 creation cost: 200 Wood, 50 Steel, 50 Sulphur Laser Rifle verb: blast type: ranged damage: 8 cooldown: 1 seconds use cost: 1 energy cell creation cost: Cannot be created Grenade verb: lob type: ranged damage: 15 cooldown: 5 seconds use cost: 1 grenade weight: 1 trade cost: 100 Scales, 50 Teeth Bolas verb: tangle type: ranged damage: stun cooldown: 15 seconds use cost: 1 bola weight: 0.5 trade cost: 10 Teeth Bullets Used in conjunction with the Rifle. Weight: 0.1 trade cost: 10 Scales Energy Cell Used in conjunction with the Laser Rifle. Weight: 0.2 trade cost: 10 Scales, 10 Teeth http://adarkroom.wikia.com/wiki/Items --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.