Hi Shaun:

OpenAL, the library FSL uses for audio, has many third-party
extensions for many languages. There is Joal for Java, Pyopenal for
Python, and OpenAL .NET for .NET languages. Those are just a few I can
think of off the top of my head so you are by no means limited to C,
C++, or Pure Basic.

The echoing issue you speak of must  be specific to FSL as that does
not happen with any other implimentation of OpenAL I have tried.
Remember I used it in MOTA beta 15 or beta 16 via SFML, and I did not
have any issues with echoing on Windows 7.


On 1/5/14, shaun everiss <[email protected]> wrote:
> I agree with you on the sound front at least.
> Fsl is a powerfull language library for sound.
> however bar c and pure basic I have not seen a implimentation for
> other languages.
> True 3d sound is a step foreward, all effects are handled for the
> computer and  buy the computer.
> win7 is needed for best results or higher as xp has issues rendering
> all sounds and all 3d fx right.
> win7 and up will also have echoing with environmental sounds a thing
> to get used to.
> Right now the games I do so far are walk round find things, fight a
> few monsters and go home but all sound is basically done by the computer.
> Its a step foreward.
> aslo on the online front there is hope with tdv, where you can verse
> online and buy time, packs and other customisations.
> I have never been the pay for online and downloadable content
> probably because I have never been one of those serious hard core
> play all day gamer types though my cousin does play online on his
> xbox and uses up bandwidth in loads, also buys and downloads a lot of
> dlc, but he is getting to be at least some of the time one of those
> hard core gamers.

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