no shaun. we perhaps aren't mainstream. but yes, there its lots that
can be done in sound. i agree, there are limits to sound over visual
elements, but it actually doesn't have to be as simplistic as it
currently tends to be.
as for the online thing, well, i'm sorry, but if you look at the
amount of people playing online, to the amount that don't, the online
stuff is the thing now. agreed, there are those who don't. but
generally, online play is where it's at now.
dallas
On 02/01/2014, shaun everiss <[email protected]> wrote:
> dallas we are not mainstreamed though we are blind.
> There is only so much that can be done with sound.
> As for online I have never been that sort in fact there are friends I
> have that really hate the online side and don't have cash for extras.
>
> At 08:40 AM 1/2/2014, you wrote:
>>ahh yes, but we are forgetting one thing here. I am sorry to the devs
>>out there, but most games we have, are no! where, near, main stream.
>>it's just a fact. so yes, we pay about what sighted people do. but the
>>replay ability of a game they buy, tends to be miles higher. how ever,
>>as has already been stated, the audio game creators, are making games
>>for a limited market. I think this is why audio games on iPhone have
>>taken off, partly because it's not just us that play them. so the
>>market is larger. so a 5 dollar purchase for their games, may seem
>>like a relatively low amount to us, but the amount of purchases they
>>get, makes that price quite effective.
>>
>>now, as for an example given earlier, lets take tank commander. you
>>say this is nearly main stream? I say, not even close. I mean, just 7
>>or 8 levels? most tank games you get out there, even for free! have
>>like, thousands of levels. let alone the fact that the games are
>>fairly graphically intense, they have huge replay ability, because of
>>random map creation, random things happening, and so on. so in stead
>>of having level 1 being one map, and you know it all the time, you
>>might start the game, and yes, you'd be on level 1, but the map would
>>be different every time. small things like that, make things far more
>>interesting, and replayable. having the same map over and over, makes
>>it way too easy for people to know exactly how to get through that
>>level. makes it more interesting if there is some kind of randomness
>>to it. sure, make it so that you start on the south side, and you
>>have to make it to the north side somewhere to level up, ... but other
>>then that, the map in between is random, and you really don't know
>>what you will be coming up against. so in stead of full speed ahead,
>>you'd have to be more careful, and investigate the area you are
>>working through.
>>so on and so forth. there are many reasons why things like tank
>>commander and other such games, are not replayable past a certain
>>point. and of course, the other options for game devs, is to bring out
>>a game at a nice low price, and yes, you'd be able to play it, and
>>it's a full game in and of itself, but perhaps they could sell packs
>>that add functions to it, or adds new weapons / enemies, and so on.
>>and perhaps each pack would only cost maybe 5 bucks. lets say the game
>>also costs 5 bucks. if those packs add new functions, I'd be buying
>>the packs. now lets say I have had tank commander for a year. well? so
>>what. I've already beat it, and it's useless to me. now lets say that
>>David came out with a pack, an add-on, that would add another 50
>>levels. or new weapons to my tank. new enemies I have to fight, random
>>effects happening to my tank to bring me to a standstill while I
>>repair it, ... so on. that would drastically increase the replay
>>ability of the game. right now, tank commander is useless to me, as I
>>have completed it.
>>and, mind you, it took me all of 3 days to complete. so, was the price
>>really worth it? not really. but that's what we have to deal with at
>>the moment. and it really doesn't have to be that way. even if we
>>don't quite work the same way as mainstream, games shouldn't have just
>>a few levels, and that's it. specially when the price is up over 30
>>bucks. even TDV isn't outside my complaints. yes, it has a cool
>>mission mode. and don't get me wrong, they've done a fantastic job on
>>it. but, ... it's a single mission. once I've completed it, that will
>>be it. that function will be of less use to me. now, of course, they
>>are working on the online side of things, and that offers far greater
>>possibilities. and I think this will be the saving grace for TDV. the
>>online side. because, and I'm not joking here, sighted players have
>>been playing with, and against, their friends online, for over 15!
>>years! lol. it's time we caught up. playing against a computer is one
>>thing. it's mostly predictable. but playing against a human, is far
>>more interesting, and replayable.
>>I'm not saying that the devs out there aren't doing a good job with
>>what they are making. I'm simply saying, it's time to bring these
>>games up with the times, and at least provide online play. that solves
>>a lot of the problems when it comes to predictable maps, and computer
>>players.
>>and truthfully, online play is what I look for. not how many times can
>>I shoot x, y, z, computer player. that's, frankly, boring.
>>However, as Thomas has said, the biggest problem, is to make a really
>>good game, costs money. and most blind people will not pay such prices
>>for a game. and I'm afraid it has less to do with whether or not they
>>can afford it, it has more to do with, do they want to. I'd guess that
>>most players, could afford one or two games of such prices, if they
>>saved up for it. but they simply refuse to, and want the prices to be
>>lower, expecting devs to get along with a very low income from the
>>game that they have spent a huge amount of time on. and to those who
>>say they really can't, well, I'm sorry. but, sighted players have to
>>save up for a game too, you know. so get over it, and save up, and pay
>>a normal price for a good game. we aren't the only ones that have low
>>funds. yet sighted gamers manage to save up and buy one or two games
>>as well.
>>and to those who really can not afford it, I'm sorry. and I know how
>>it feels. however, sighted people, if they can't afford a game, ...
>>guess what? ... they don't buy it. they don't expect the game makers
>>to say, oh, I'm sorry, here, I'll lower the cost just for you. no, the
>>game makers simply can't. it costs to much to make the games. they
>>can't afford to lower it.
>>
>>Hope this all made some kind of sense. lol. it's just that I've seen
>>it way too often, and I'm guessing people like Thomas have seen the
>>hole I can't afford that, thing come up again and again.
>>as I have said. I am more then willing to throw a bit of money into a
>>good game. but unfortunately, I think I'm one of the few.
>>Dallas
>>
>>
>>On 01/01/2014, dark <[email protected]> wrote:
>> > Hi Tom.
>> >
>> > While I agree mainstream console or pc games are much more
>> expensive, at the
>> >
>> > same time audio games are actually about average for indi
>> developed stuff at
>> >
>> > least on pc.
>> >
>> > Look at the smugglers games for 25 usd as an example, and for
>> simpler arcade
>> >
>> > titles the price is far less, especialy for games without complex
>> > graphics
>> > or sound.
>> >
>> > I don't myself find audio game prices unreasonable, but equally
>> as with lots
>> >
>> > of things I don't think mainstream comparisons to games that are sold
>> > in
>> > shops with tax and markup are reasonable either.
>> >
>> > Beware the grue!
>> >
>> > Dark.
>> > ----- Original Message -----
>> > From: "Thomas Ward" <[email protected]>
>> > To: "Gamers Discussion list" <[email protected]>
>> > Sent: Wednesday, January 01, 2014 1:20 AM
>> > Subject: Re: [Audyssey] MindCraft for the blind.
>> >
>> >
>> >> Hi Shaun:
>> >>
>> >> Well, you might be willing to pay $200 for a good game, but I am
>> >> certainly not willing to spend that on a game. Any audio game
>> >> regardless of the replay value. I suspect many other audio gamers
>> >> would not either.
>> >>
>> >> However, as to the issue of cost you are right that many audio games
>> >> are $30or less. However, that is actually much cheaper than a lot of
>> >> mainstream games sell for. Just recently I was looking for some new
>> >> games for my son's Wii U, and a lot of them were up around $40 or
>> >> more. So we should consider ourselves lucky that Shades of Doom, Tank
>> >> Commander, and Time of Conflict which are almost mainstream quality
>> >> aren't as expensive as your average PC or console game.
>> >>
>> >> Cheers!
>> >>
>> >> On 12/31/13, Shaun Everiss <[email protected]> wrote:
>> >>> Well there are exchane rates and the like to.
>> >>> I'd pay 200 for a game if I knew it would be good quality.
>> >>> Most games are 30 or so bucks unless its a pack.
>> >>> There have been a few acceptions ofcause.
>> >>> entombed and tdv being really large games actually are worth a lot
>> >>> more but even so.
>> >>> In the shops prices do drop as games get older, etc.
>> >>> I am not going to suggest we should drop our prices, but to be honest
>> >>> blind games really have not bar a few had really good replay value.
>> >>> Even shades of doom for me after I played it several times I only do
>> >>> every so often.
>> >>> And for a lot of games you get used to how things will be.
>> >>> Even in the games I am helping with even with the real sound engine
>> >>> that is used you do know where things are.
>> >>> Stuff like entombed or tdv well there is a lot of random things to.
>> >>
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