No.  I do not condone the creation of mods to my game.
I certainly can't stop anyone from doing it, but I do not support it.

----- Original Message ----- 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, January 14, 2007 6:10 PM
Subject: [Audyssey] superliam modifications and game mods


> hmm he is weird and things.
> Speaking about superliam and other things, I am rather bored now, so does 
> anyone have an idea of what game mod of sl I should do.
> A wile ago there was a incomplete mario game.
> I have several sound libs I can get sfx from to make the mod.
> You run the same program just the sfx are different.
> my ideas are, quake since I have sounds and music.
> desent2 would be ok but I only have music.
> starwars because I have sounds although unless I doodled with the actual 
> program itself I couldn't have a saber because as its set up now I'd need 
> to have it modified so sabers worked properly so I could only do blasters.
> I could do tourniment bpc crossover I'd probably have to find music unless 
> it would be ok to use the stuff already in tourniment and I have some 
> mortal combat deception sfx I got from somewhere.
> A trek bassed thing  I could do, I have loads of things.
> Another thing I could do was have it so you were a robot in a computer or 
> something like that.
> Liam is it possible that in the next version of sl we could have it so we 
> could make mods?  At the moment you can replace sounds but I was thinking 
> about something like audioquake has.
> At 03:18 a.m. 15/01/2007, you wrote:
>>yes I agree. Why doesn't he get creative and use his own sounds and not 
>>copy
>>someone else's game? What's the use of haveing two of the same game out
>>there?
>>but under different names?
>>
>>Josh
>>
>>----- Original Message ----- 
>>From: "Liam Erven" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" <[email protected]>
>>Sent: Sunday, January 14, 2007 12:04 AM
>>Subject: Re: [Audyssey] Dragon Warriors
>>
>>
>>> dark.  it is the same game, and I'll tell you why.
>>> 1. the menu was the exact same.
>>> 2. he says he was tripping.  not true.  Besides, what would he have
>>> tripped
>>> over?  He never said.
>>> 3. you get extra points for jumping over things because you will 
>>> complete
>>> the level faster and gain more bonus points.  The same is true in super
>>> Liam.
>>> 4. The boss is absolutely the same as in Super Liam with different 
>>> sounds.
>>> 5. after playing through the demo of Super Liam to check, The placement 
>>> of
>>> enemies is the same.
>>> 6. You don't have to jump on the teleporter and bonus objects, he just
>>> chose
>>> to to throw people off.
>>> 7.  this one is purely based on judgment, but Ivan does not have the
>>> skills
>>> or know how to program a single line of code let alone a demo of a game
>>> that
>>> oddly enough sounds exactly like super Liam.
>>> 8. The fact that you hear his synth say syntax error followed by five
>>> seconds of silence is missleading when you can obviously hear him 
>>> pressing
>>> keys during the main menu.
>>> 9. If using vb 6, syntax errors are displayed in diologue boxes.  to 
>>> add,
>>> syntax errors are fairly rare.
>>> 10. He tried a similar tactic once before, pitch shifting wild woods act 
>>> 1
>>> to a lower pitch and cliaming it was his own.
>>>
>>> The fact I can come up with at least ten reasons is pretty sad.  It is a
>>> very disgusting thing to do on his part.
>>>
>>>
>>>
>>> ----- Original Message ----- 
>>> From: "Dark" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <[email protected]>
>>> Sent: Saturday, January 13, 2007 10:37 PM
>>> Subject: Re: [Audyssey] Dragon Warriors
>>>
>>>
>>>>I must admit I'd not heard of this game before, but my first thought 
>>>>when
>>>>I
>>>> heard the demo was indeed of superliam.
>>>>
>>>> the similarities did rather strike me, even in some of the item
>>>> placements
>>>> (the health bonush in betwene two Motionless dragons on the second act
>>>> for
>>>> example).
>>>>
>>>> There also were a few differences I noticed in gameplay:
>>>>
>>>> 1: You could jump over random monsters and apparently gain score, which
>>>> you
>>>> obviously can't in superliam.
>>>>
>>>> 2: You apparently have to jump ontop of objects and teleporters in 
>>>> Dragon
>>>> warriors to pick them up.
>>>>
>>>> 3: different keys used for the health and lives.
>>>>
>>>> 4: The developer didn't seem to mention any ability to run.
>>>>
>>>> apart from these though, I will admit the game did seem incredibly
>>>> similar
>>>> to Superliam, even down to having the same bonus sound and walking 
>>>> sounds
>>>> (though as the developer said, these could just be place holders).
>>>>
>>>> If the game has indeed been modded after superliam, then I agree with 
>>>> you
>>>> Liam, though it might be a case of extreme game similarity.
>>>>
>>>> Btw, a few things in the game also mildly confused me. why do you wake 
>>>> up
>>>> and randomly decide to kill things? Where did you and the other dragons
>>>> get
>>>> lazer guns, bombs etc? and finally, who (in plot terms), is the "boss
>>>> dragon" and why do you want to kill him? A litle more detail in the 
>>>> intro
>>>> might be helpful methinks.
>>>>
>>>> Finally, I will say that dragons and wrap just seems an odd combination
>>>> to
>>>> youme: yo yo you: Young dragon on da streets, alwaysb gotta fight, ya
>>>> stickin up a town and roast a knight, ya gotta hang on, to what gold ya
>>>> got,
>>>> and betta hope a hobbit don't find ya weak spot! ;D.
>>>>
>>>> Beware the grue! (and da dragons in da hood as well),
>>>>
>>>> Dark.
>>>>
>>>>
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>>>
>>>
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>>
>>
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>
>
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