Some of them have tested are, and some are not perfect, but, will also say
it comes down to rather a lot of variant versions of hardware interface
making all of them seem different from handset to handset, etc.
Certain aspects like implementing TTS seem simple enough to implement - got
a fully usable/accessible interactive fiction interpreter on my android
units, for example, but, when it comes down to actually implementing/making
use of gestures, etc., part of the issue is talkback's explore by touch
hijacking interface access to a certain extent...<smile>
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
----- Original Message -----
From: "lenron brown" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, 22 February, 2014 9:14 AM
Subject: Re: [Audyssey] Why Android development is not in the
foreseeablefuture
I have seen the accessible games there is for android and the are
awesome so I still think it is possible.
On 2/21/14, Draconis <[email protected]> wrote:
Hi all,
I wanted to revisit this topic for those who may still be perplexed on
why
developers, such as Draconis and USA Games, have little interest in
writing
accessible games for Android.
The below link is an article that outlines the problems with Android in
particular, and with developing accessible software for Android, in an
extremely clear and concise way. It is the best summary of the state of
Android accessibility I've seen, and it does a great job of explaining
things in a simple and easily understood way.
http://chrishofstader.com/testing-android-accessibility-the-programmers-perspective/
I hope this is of interest.
Draconis Entertainment
"...feel the power...wield the magic..."
http://DraconisEntertainment.com
http://twitter.com/DracoEnt
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Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762
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