How do you build all these buildings? The only thing I saw to build was the 
pre-fab shelter.

Shannon
On Mar 12, 2014, at 12:58 PM, "John Snowling" <[email protected]> 
wrote:

> Hi Dark.
> 
> You can also build different buildings to deal with lumber like a lumber yard 
> that can deal with what the harvest tool can deal with plus a mining plant 
> for getting metals out so you always have a good stock at your buildings.
> 
> Cheers.
> 
> 
> ----- Original Message ----- From: "dark" <[email protected]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Tuesday, March 11, 2014 1:36 PM
> Subject: Re: [Audyssey] wayfar mud
> 
> 
>> Hi darren.
>> 
>> As I believe I said earlier, jobs, or at least the ones with the job command 
>> are sort of like  awards or challenges you can do each day to earn some 
>> skillpoin, for example the leafeater job  I  discovered when I first killed 
>> a herbivore, while the  armor crafter job I found when I first made some 
>> armor.
>> 
>> type jobs to see a list of jobs you've unlocked, and job  then the name to 
>> find out more about it.
>> 
>> Hth.
>> 
>> Beware the grue!
>> 
>> Dark.
>> ----- Original Message ----- From: "Darren Harris" 
>> <[email protected]>
>> To: "'Gamers Discussion list'" <[email protected]>
>> Sent: Monday, March 10, 2014 10:08 PM
>> Subject: Re: [Audyssey] wayfar mud
>> 
>> 
>>> Ok so what about jobs? How does 1 go about getting a job and doing it?
>>> 
>>> -----Original Message-----
>>> From: Gamers [mailto:[email protected]] On Behalf Of Zachary Kline
>>> Sent: 10 March 2014 20:40
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] wayfar mud
>>> 
>>> The terminal is used to buy things you don't find on the surface, yeah.
>>> It'll take a while for the shuttle to drop them off, at which point you can
>>> "collect terminal," to get them. That's where I got my rifle kit. Selling,
>>> as far as I know, can be done more or less anywhere, though I haven't
>>> experimented much with this.
>>> Best,
>>> Zack.
>>> On Mar 10, 2014, at 1:36 PM, Darren Harris <[email protected]>
>>> wrote:
>>> 
>>>> Hi,
>>>> 
>>>> Yup just did it. I got my little house :). So using this I can buy and
>>> sell
>>>> stuff using the terminal right?
>>>> 
>>>> What about jobs, how do they work?
>>>> 
>>>> -----Original Message-----
>>>> From: Gamers [mailto:[email protected]] On Behalf Of Zachary
>>> Kline
>>>> Sent: 10 March 2014 20:32
>>>> To: Gamers Discussion list
>>>> Subject: Re: [Audyssey] wayfar mud
>>>> 
>>>> Yes, there are a few commands you ned for the tool.
>>>> list tool will tell you what it can produce, sorted into a bunch of
>>>> categories.
>>>> view <thing> on tool will tell you what the thing you want to be produced
>>>> will need, e.g. view colonial rifle on tool.
>>>> craft thing with tool will begin loading the tool with resources to
>>> produce
>>>> something. You'll have to select items to load based on quality, or just
>>>> type "all," to automatically take the highest quality of anything you
>>> have.
>>>> Start tool will actually start the crafting process, which can take a
>>> minute
>>>> or more.
>>>> If I might make a suggestion, a prefab housing kit is a great place to
>>>> start.
>>>> Hope this helps,
>>>> Zack.
>>>> On Mar 10, 2014, at 1:28 PM, Darren Harris
>>> <[email protected]>
>>>> wrote:
>>>> 
>>>>> Ok thanks.
>>>>> 
>>>>> Now I'm trying to work out how to use this crafting tool but not
>>>>> having much success. Any pointers here?
>>>>> 
>>>>> -----Original Message-----
>>>>> From: Gamers [mailto:[email protected]] On Behalf Of Zachary
>>>>> Kline
>>>>> Sent: 10 March 2014 20:23
>>>>> To: Gamers Discussion list
>>>>> Subject: Re: [Audyssey] wayfar mud
>>>>> 
>>>>> Hi,
>>>>> The minerals and other things you harvest aren't actually stored in
>>>>> your collector, they're put directly in your inventory. You can check
>>>>> it from time to time to get an idea of how you're doing.
>>>>> My most recent accomplishment has been crafting a rifle and ammunition
>>>>> for it. The bulk of the rifle came from a kit, but still. I finally
>>>>> figured out that the different collectors are useful to harvest
>>>>> different types of resources, though I guess it should have been
>>>>> pretty obvious. :) Enjoy, Zack.
>>>>> On Mar 10, 2014, at 1:18 PM, Darren Harris
>>>>> <[email protected]>
>>>>> wrote:
>>>>> 
>>>>>> Ok am liking this mud so far. I love the idea of making a colony from
>>>>>> nothing.
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> Questions though. firstly, when harvesting either fibers or minerals,
>>>>>> how can you tell how much resources you have or even if it's getting
>>>>>> full? What happens when your resource collectors get full?
>>>>>> 
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