Hi kara.

Interesting discussion. I'm afraid however you might be missrepresenting my position in your arguement.

I did not claime either that people do not! have individualistic preferences, or that they shouldn't, or that those preferences don't matter. neither am I claiming essentially that there is a defined universal norm which only a priviliged few can understand, ie, the position of absolutism.

My own position is somewhere in the middle. i would claime that people do have opinions and preferences, and that these opinions are important, but that there is in addition to this a standdard set of characteristics for every created thing which exemplify the form of the good for that thing, but these characteristics are themselves a matter of an agreed frame of reference according to our perceptions of what a thing is, a frame of reference which is itself dynamic.

to explain in a less rarified manner, Jim kitchin's puppy 1 looked at one way might be considdered a bad example of a flight simulation game, sinse it is not very realistic according to the simulation of flying an aircraft. Looked at another way however it might be a good example of an arcade game, because it provides challenge, the ability to improve and score capabilities.

A person may or may not like puppy 1, may or may not like arcade or flight simulation games, however it's the question of deffinitions that matter and what is good or bad within the context of thatt deffinition. Change the definition, you change the nature of the discussion.

I therefore see aesthetics as essentially working along side our relationship to language and deffinition. We can have emotional reactions to various words, and these emotions will change how we use such language, however if we wish to communicate with others there must be some sort of agreed upon deffinition to which we can appeal. These deffinitions are of course themselves evolving and mutable, but again such changes are a matter of mutual communication, as much as they are a matter of individualistic decision.

This is why I tend to think discussion is of value only when it employs such deffinitions in addition to their emotional context. Yes, I might say "I like so and so" and you might say "I don't" but unless we have a common linguistic deffinition about good and bad there is little more to say, and no more point in the dialogue.

Statistical analysis is actually very much in favour of this sort of view, although I personally dislike the lack of discussion implied by individual preferences and the reliance on simply a majority decision with no discussion, after all how many great composers, artists, writers etc were very under appreciated in their own day but recognized later for their tallent in going against! the majority view of their own time.

Regarding the quote about good and bad music, interestingly enough I have quoted that myself in support of my own view, as it is a statement I've heard given by the tenor Alfie bowe, a classically trained tenor who sings everything from grand opera to rock and roll, but still claimes there is "good" music independent of style, a claime I personally agree with (although getting into the rights and wrongs of music discussion is likely beyond what is necessary on this list).

Another point, (and one which a lot of people seem to miss), is that a writer, musician or indeed games designer has to put a hell of a lot of energy into doing what they do. Would a developer like David greenwood spend hour upon hour coding a game simply because he was "creating a game which he liked and which he vaguely hoped would appeal to other people" or would he actually be trying to create "A good game" upto some definition of good.

I would say the answer to this is pretty conclusive, sinse generally speaking people do not work to such a high standard of perfection simply to go in accordance with their own emotional response (well not sane people anyway).

So, in conclusion, yes, people have relativistic opinions, but language implies some deffinitional similarities, which means that there must be some necessary agreed upon characteristics which we can discuss and defign, characteristics which may change and evolve as language and defifnition change and evolve, but which are essentially still a more forcecful matter than just liking or disliking.

AFter all, if all! opinions were simply relativistic expressions of the individual view of the person, why would we even be having this discussion in the first place?

Beware the grue!

Dark.



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