Hi Thomas, Thanks to you and Dark and others for this really great topic.
Thomas, I personally think the attention span concept is a very important issue here. A significant amount of gaming is now done on mobile platforms which harkens back to my mention of games which can be played for a short time, put down, and then picked back up again later with ease. If one has a short attention span, a game like this can work well. I say this because most games of this nature are designed in such a way as to be able to allow the player achievements even if only played for short stretches of time and then put down again. This is specifically meant to enable people who may be busy during the day to play a game, move ahead in that game and then have it be possible to let it sit for a while before they pick it up again. Even the mobile games which are designed to be played in one sitting are of a shorter variety than some of the audio games we have seen here. The more long-form mobile games have shorter levels but more of them, so that people can play for a shorter time, accomplish something and then come back to it later. The constant stream of new available levels keep people coming back and the shortness of each level keeps the gameplay conducive to quicker sessions. So this works both for people on the go as well as those with a shorter attention span. Thanks! Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 19, 2014, at 12:40 AM, Thomas Ward <[email protected]> wrote: Hi Shaun, Hmm...Interesting. Admittedly I have only played the demo of Super Liam, but I never felt the game was that hard. True, you do need to pay attention and concentrate on what you are doing, but that sort of applies to any game. However, if you have a short attention span, are unable to concentrate on the game, then obviously it would be harder for you to play a game for any length of time. That, unfortunately, does not address the primary issue here. What makes a good or bad game. Cheers! On 5/16/14, Shaun Everiss <[email protected]> wrote: > what I have found with games is with some of the more challenging > ones you need the capacity to contrate. > For me superliam is quite hard. > I never seem to have enough brain power to keep concentrated for the > entire game. > Most of the time I barely make it past level 4 or if I am lucky 7 > level2 but almost never to the boss. > After tying to get there I get discouraged and leave the game alone > for a while. > And when I finally come back it happens again. > Ofcause real life has distracted me a lot these days and shows no > sign of abating which is why I haven't gone after getting codes for > games from liam lately. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
