Hi Thomas,

Thanks to you and Dark and others for this really great topic.

Thomas, I personally think the attention span concept is a very important issue 
here. A significant amount of gaming is now done on mobile platforms which 
harkens back to my mention of games which can be played for a short time, put 
down, and then picked back up again later with ease. If one has a short 
attention span, a game like this can work well.

I say this because most games of this nature are designed in such a way as to 
be able to allow the player achievements even if only played for short 
stretches of time and then put down again. This is specifically meant to enable 
people who may be busy during the day to play a game, move ahead in that game 
and then have it be possible to let it sit for a while before they pick it up 
again.

Even the mobile games which are designed to be played in one sitting are of a 
shorter variety than some of the audio games we have seen here.

The more long-form mobile games have shorter levels but more of them, so that 
people can play for a shorter time, accomplish something and then come back to 
it later.

The constant stream of new available levels keep people coming back and the 
shortness of each level keeps the gameplay conducive to quicker sessions.

So this works both for people on the go as well as those with a shorter 
attention span.

Thanks!

Cara :)
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On May 19, 2014, at 12:40 AM, Thomas Ward <[email protected]> wrote:

Hi Shaun,

Hmm...Interesting. Admittedly I have only played the demo of Super
Liam, but I never felt the game was that hard. True, you do need to
pay attention and concentrate on what you are doing, but that sort of
applies to any game. However, if you have a short attention span, are
unable to concentrate on the game, then obviously it would be harder
for you to play a game for any length of time. That, unfortunately,
does not address the primary issue here. What makes a good or bad
game.

Cheers!




On 5/16/14, Shaun Everiss <[email protected]> wrote:
> what I have found with games is with some of the more challenging
> ones you need the capacity to contrate.
> For me superliam is  quite hard.
> I never seem to have enough brain power to keep concentrated for the
> entire game.
> Most of the time I barely make it past level 4 or if I am lucky 7
> level2 but almost never to the boss.
> After tying to get there I get discouraged and leave the game alone
> for a while.
> And when I finally come back it happens again.
> Ofcause real life has distracted me a lot these days and shows no
> sign of abating which is why I haven't gone after getting codes for
> games from liam lately.

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