Dark, I think Eleanor was talking about game mechanics the same as you. Different terminology, but same basic concept.
Cheers! On 5/16/14, dark <[email protected]> wrote: > Hi Eleanor. > > I'm afraid I'm not exactly sure what you mean by game mechanism here. > > I've seen various forms of game with different controllers be more or less > successful. For example Papasangre on the Iphone very much has the sort of > difficulty you mention, plus good atmosphere and a simple challenge to get > into, but features a first person interface and a very unique control method > > using the touch screen. > > Entombed just uses menues and basic arrow key movement, but is one of the > most engaging games I've seen, albeit there are some balance issues which > make the flow of the game problematic. > > Your own games use a basic keyboard choice interface which seems fine. > > The problem of difficulty seems only tangentially tied to the game's > interface and control method. For me a far more serius problem is how! > difficulty increases. > > For example, if the player is just required to react faster and faster and > faster, then there will simply be a point when enough is enough. If however > > there are other factors than reaction involved, the player is tempted to try > > again and again, sinse while reaction speed can improve only slowly, the > ability to get used to game mechanics and make correct judgements can > improve far more quickly. > > Similarly for rpg or other management style games, if the player is tested > simply on their abaility to balance lots of equipment, but the fighting > itself is fairly dull (just hitting attack), the game can quickly become > uninteresting, sinse the player is not being continually tested, > particularly sinse the battle might already be lost because the player > simply does not have the correct gear. If however the player is required to > > look at their enemy's movement and react to what they do, then the player's > > chance of winning is equally dependent upon their ability to interpret and > react to what their enemy does. > > Beware the grue! > > Dark. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
