Hi Eleanor.

I'm afraid I'm not exactly sure what you mean by game mechanism here.

I've seen various forms of game with different controllers be more or less successful. For example Papasangre on the Iphone very much has the sort of difficulty you mention, plus good atmosphere and a simple challenge to get into, but features a first person interface and a very unique control method using the touch screen.

Entombed just uses menues and basic arrow key movement, but is one of the most engaging games I've seen, albeit there are some balance issues which make the flow of the game problematic.

Your own games use a basic keyboard choice interface which seems fine.

The problem of difficulty seems only tangentially tied to the game's interface and control method. For me a far more serius problem is how! difficulty increases.

For example, if the player is just required to react faster and faster and faster, then there will simply be a point when enough is enough. If however there are other factors than reaction involved, the player is tempted to try again and again, sinse while reaction speed can improve only slowly, the ability to get used to game mechanics and make correct judgements can improve far more quickly.

Similarly for rpg or other management style games, if the player is tested simply on their abaility to balance lots of equipment, but the fighting itself is fairly dull (just hitting attack), the game can quickly become uninteresting, sinse the player is not being continually tested, particularly sinse the battle might already be lost because the player simply does not have the correct gear. If however the player is required to look at their enemy's movement and react to what they do, then the player's chance of winning is equally dependent upon their ability to interpret and react to what their enemy does.

Beware the grue!

Dark.
----- Origina

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