Hi Dark,

Obviously, it must be said that not all things will appeal equally to
all people. I myself prefer a game with larger levels, fairly in depth
missions, whatever and therefore casual games don't often appeal to me
for long periods of time. That said, I can see why people with short
attention spans or that are only casual gamers would be drawn to games
with small levels where they can quickly obtain achievements without
feeling overwhelmed by having to do to much to get anywhere in the
game. There is plenty of room for both types here.

As you said having automatic saves or certain restore points would
make larger games more appealing to casual gamers because they could
stop at any time and resume where they left off. A lot of larger games
such as Tomb Raider, for example, have specified restore points where
if Lara Croft grabs a restore crystal the game will be saved and will
be restored from that point making the game easier to get through as
some of those games do have some fairly large and in depth levels to
get through.

As I recall Titan Quest has something similar in place. There are
places in the game where you can go stand to save your game and it
will restore to that point. Such things have been done in many
mainstream titles and therefore automatic saves does help breakup a
large game into several smaller sessions for people who don't want to
sit there playing for x hours at a time.

Cheers!


On 5/20/14, dark <[email protected]> wrote:
> Hi Tom.
>
> I agree on casual games, but there are also cases where the very size of
> levels is what makes them appealing such as the Metroid series, or indeed
> complex muds like Alteraeon.
>
> In these cases this is where instant saving can help a lot, even if the over
>
> all level is much larger.
>
> Beware the grue!
>
> dark.
>
>
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