Ooh, the plot thickens! If you get a chance Charles, it'd be
interesting to see how Sapi set to the same voice performs for you.

On 7/11/14, Charles Rivard <[email protected]> wrote:
> To me, the speech coming from JAWS 14 using ScanSoft Tom is not jerky at
> all.  It may be so with other screen readers, but this one is just fine.
>
> ---
> Be positive!  When it comes to being defeated, if you think you're finished,
>
> you! really! are! finished!
> ----- Original Message -----
> From: "Scott Chesworth" <[email protected]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Friday, July 11, 2014 1:47 PM
> Subject: Re: [Audyssey] Shades of Doom Beta version 20015
>
>
>> Just taking a run through the demo. I love being able to play with my
>> screen reader or Sapi, but the output to native screen readers could
>> probably use some refinement. At the moment, the speech is very jerky,
>> presumably because David is sending the exact same instructions to the
>> various screen reader APIs that he is to trigger the recordings that
>> make up the built in voice, so you'll get something like "1, hundred"
>> out of NVDA instead of a more natural sounding and productive "100".
>> Where do I go to file this as a bug report? Does David monitor this
>> place?
>>
>> Cheers
>>
>> Scott
>>
>> On 7/11/14, tim <[email protected]> wrote:
>>> You can find all that info from the GMA web site.
>>>
>>> At 09:28 AM 7/11/2014, you wrote:
>>>>Hi,
>>>>
>>>>I've missed this update.
>>>>
>>>>Has david made the game bigger? What are the real differences between
>>>>this
>>>>and the 1.2 version?
>>>>
>>>>-----Original Message-----
>>>>From: Gamers [mailto:[email protected]] On Behalf Of Phil
>>>>Vlasak
>>>>Sent: 11 July 2014 14:15
>>>>To: Gamers Discussion list
>>>>Subject: [Audyssey] Shades of Doom Beta version 20015
>>>>
>>>>Shades of Doom Beta version 20015:
>>>> From David Greenwood on 7 July:
>>>>Hi all,
>>>>
>>>>Fixed many of the problems mentioned such as the toilet that doesn't
>>>> give
>>>> up
>>>>its ammo, or even give up its blob, the problem with the crate and
>>>>several
>>>>other things.  They were all related.
>>>>
>>>>A few people asked to have the monster sounds in the sound help, but
>>>> this
>>>>does not seem to be necessary since all you need to do is press
>>>> Control-M
>>>>when you encounter a monster and its name is given.
>>>> From 8 July:
>>>>What would people think if instead of having a built-in voice, we use
>>>>your
>>>>choice of MS Sapi or your screen reader.  In this way I can be sure of
>>>>having a consistent, easily understood voice, since you have selected it
>>>>yourself. Also, I can expand Shades of Doom and not worry about matching
>>>>voice tamber, pitch, and volume.  Voice actors have been suggested, but
>>>>sometimes you lose track of them, or they might not be interested in
>>>>continuing when you make changes at a later date.  There is another
>>>> reason.
>>>>I need the speech to be flexible.  For example, to be able to say
>>>> someone's
>>>>name, and to eventually translate all the speech to other languages.
>>>>There is another issue.  What about keyinterrupt?  When Jaws, and maybe
>>>>other screen readers are speaking, you press any key and it interrupts
>>>>the
>>>>current speech.  You can miss important information that way, and you
>>>> may
>>>>not even know that you do. This does not happen with MS Sapi.
>>>>Sod version 2.0.15 is ready for download.
>>>>Lots of suggestions were included, and it can be played using the
>>>>built-in
>>>>voice, your screen reader, or MS Sapi.
>>>>
>>>>http://www.GMAGames.com/sod20015.exe
>>>>
>>>>As with all betas, backup any SOD data you do not want to lose.  For
>>>>example, the folder:
>>>>
>>>>c:\users\<your name>\documents\Shades of Doom 2.0 should be backed up.
>>>> This
>>>>name varies depending on the version of Windows.
>>>>Other possibilities could be:
>>>>c:\users\<your name>\my documents\Shades of Doom 2.0 or c:\documents and
>>>>settings\<your name>\my documents\Shades of Doom 2.0
>>>>
>>>>In the program folder there is a file called English.txt.  For those who
>>>>might be interested in translating the speech text to another language,
>>>> you
>>>>may be interested in this file. Of course you will need to set Speech in
>>>> the
>>>>options menu to MS Sapi or screen reader to take advantage of any
>>>>changes.
>>>> From Phil:
>>>>To turn on your SAPI or Screen Reader voice, Play the game and after
>>>>David
>>>>says hit f1 for help, do that.
>>>>Note the default built in voice will be used until you change it.
>>>>After hitting f1  use up arro to get to options Then right arrow to open
>>>>them, then up arrow two times to get to speech setting.
>>>>To change it use the space bar
>>>>When you have the correct setting hit down arrow to save settings and
>>>> hit
>>>>enter.
>>>>
>>>>
>>>>If your computer doesn't allow changing files in c:\program files\Shades
>>>> of
>>>>Doom 2.0, the default location, You need to uninstall the game and
>>>>install
>>>>it in a different location, I would try, c:\users\YourName\downloads or
>>>>c:\users\YourName\games If the folder doesn't exist, you need to create
>>>> it.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>For those who want to use your SAPI voices in Shades of Doom, you need
>>>> to
>>>>pick the voice, volume and pitch in your Windows control panel.
>>>>It is under Text to Speech.
>>>>I adjusted my pitch from 50 percent to 75 percent which sounds better in
>>>> the
>>>>
>>>>game.
>>>>In Windows Vista, there is an apply button to hit first before leaving
>>>>the
>>>>TTS feature.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>---
>>>>Gamers mailing list __ [email protected]
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>>>>
>>>>
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>>>>Gamers mailing list __ [email protected]
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