Well I do envy you I have always used keyboard, its the best thing, though to be honest and open anything which is not a button scares me a bit. Its why touchscreens some gamepads, sticks and mice I have found hard to embrace and control properly.
I am sure I'll get it right some day.
Thing is I am also trying to get off the system and failing.
I have been offered a job offline that requires me to get off the computer for a bit. Though I have tried my best I have always found all the stuff I do is getting me on the pc most times of the day. When I play a game I'd ideally want a quick keyboard bash or if i have time to waste a story.
At the same time I want to play games to.
Sometimes I fhind it hard to juggle the 2 in fact right now I am spending to much time on the net and playing games.

At 01:10 a.m. 9/08/2014, you wrote:
I like using the mouse and touch screens to play games. its more fun than keyboard.

The hungry robot ate my signature so that is why I no longer have one!

Thomas Ward wrote:
Shaun,

That's where we differ in opinion. I came from the mainstream video
game world, and grew up on joysticks, gamepads, and so on and I can
tell you straight up front that using a keyboard is a drastically less
intuitive and less flexible mode of input. I'm sure your opinion that
keyboards is all a blind user needs has been shaped by the game's
currently on the market that do not truly harness the power of the
joystick or gamepad. While understandable it is wrongheaded and it is
exactly opinions like yours why some blind game developers don't
develop more games that exclusively harness the power and advantages
of a joystick or a mouse for that matter.

For example, I can say what the general reaction of the blind
community would be if I, as a developer, did so. Let's say I right
this really cool game, but design it where a joystick or gamepad is
required. I'd never hear the end of moaning, and groaning over the
fact I did not adequately support the keyboard, that they don't have a
joystick, that they don't have money to buy one, etc. What seems to be
missing in all this complaining and moaning and groaning is the point
I was trying to introduce a more mainstream mode of input that is
often times much better than the one they want. I know this because I
remember the wining and complaining people made when Che Martin
introduced the mouse support in Rail Racer and Aprone did so in Swamp.
Given that kind of negative attitude to change why bother trying to
raise the standard of audio gaming if people are just going to wine
about it?

Don't mean to go on a rant here, but your attitude that a keyboard is
all a blind person needs for gaming lacks any kind of experience with
the many ways it could improve audio gaming. That it would be easier,
more intuitive, and over all offer newer and better ways to do things.
You need to consider the advantages of the alternatives rather than
just assume audio gaming can not and will not be any better than it is
right now. In short, if mediocre games is all you want from developers
that's all you will ever get.


Cheers!


On 8/5/14, shaun everiss <[email protected]> wrote:
I had an old force feedback stick before these were fashonable
however I got rid of it because I wasn't using it.
Apart from 3d verlosity which I havn't really mastered that well I
have not managed to really get into the habbit of using a stick for
anything else.
I have a mouse and since swamp one of the only games that used it is
payed and I don't spend the time to really do it justice, I have
decided to leave that to.
I still think for us blind people that a good basic keyboard is all
we will ever need.
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