Hi Ishan,

Let's begin with the fact that audio game developers do not and have
never made a lot of money making audio games. It isn't a profitable
venture and most developers do so as a hobby or just to make a little
money on the side. That is why a few developers startup a company,
produce a few games, and when their circumstances change they move on
with life. It is for that reason it is unfair to compare GMA to Liam
or any other game developer, because circumstances change and no two
developers have the exact same circumstances.
You should be glad GMA is in a position to release new titles and to
update games like Shades of Doom as a lot of developers simply can not
do that do to changes in circumstance.

In any case Liam did not discontinue those games do to lack of
interest. If you read the post fowarded to the list a little while ago
he did so because the programming language and technologies he used to
create them is no longer supported by Microsoft, and it makes them
difficult to update and  support. Therefore he discontinued them.

Cheers!


On 9/6/14, ishan dhami <ishan1dha...@gmail.com> wrote:
> Hi all the example of david greenwood is telling us that specially
> audio games developers should aware the popularity of their games.
> like shades of doom is updated but the older version is not
> discontinued because of the popularity
> same thing should be apply on super liam
> Liam erven don't say about that he will update his older games so we
> cannot say that with a strong believe.
> maybe noone is interested to buy his games so he discontinued.
> slowly these old developers are going.
> first justin second danian third maybe liam fourth will be philip and
> fifth will be munawar?
> thanks
> Ishan

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