Hi dennis that would be great so again thanks for all the hard work you put
in for our enjoyment and as a blind user it makes it even more enjoyable 

-----Original Message-----
From: Gamers [mailto:[email protected]] On Behalf Of Dennis Towne
Sent: Sunday, September 07, 2014 12:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Problem with Mushclient

There is a way to set mush to automatically open a world on startup, but I
don't use mush regularly and I'm not currently near my windows machine to
figure it out and post instructions.  Next time I fire it up I'll try to
remember to write an autoconnect guide or something.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sun, Sep 7, 2014 at 8:46 AM, Sarah Haake <[email protected]> wrote:
> Hi,
>
> thanks John, I'll try that.
>
> I don't know why it doesn't start automatically others, it just was 
> that way for me all the time.
>
> Best regards
> Sarah
>
> Am 07.09.2014 16:51, schrieb wayne17a:
>
>> Hi when I start mushz I have to use alt f and down arrow to alter so 
>> I don't know how you got it to start automatically
>>
>> -----Original Message-----
>> From: Gamers [mailto:[email protected]] On Behalf Of Sarah 
>> Haake
>> Sent: Saturday, September 06, 2014 1:24 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Problem with Mushclient
>>
>> Hi,
>>
>> I wanted to do that first. The problem is, that Alter Aeon is loaded 
>> immediately when I start this copy of Mushclient, even if I directly 
>> click on the .exe file and not on the desktop icon. And I don't 
>> really know how to close Alter Aeon completely so I can open a new 
>> world without having extra clutter on the screen. Or is there a way 
>> to prevent Alter Aeon from loading automatically?
>>
>> Thanks and best regards
>> Sarah
>>
>> Am 06.09.2014 02:47, schrieb john:
>>>
>>> I would suggest that rather than installing a new copy of 
>>> mushclient, you simply create a new world with the same client used for
mush-z.
>>> Mush-z is simply a world created and distributed along with a copy 
>>> of mushclient; the client is not modified in any way, and is 
>>> perfectly suited for playing other muds. Further, you'll probably 
>>> find it easier to get everything configured if you use the client 
>>> that came with mush-z, because it may already have some of the paths set
up for you.
>>>
>>> --------------------------------------------------
>>> From: "Sarah Haake" <[email protected]>
>>> Sent: Friday, September 05, 2014 8:24 PM
>>> To: "Audyssey" <[email protected]>
>>> Subject: [Audyssey] Problem with Mushclient
>>>
>>> Hi,
>>>
>>> since the MushZ package is made for playing Alter Aeon 
>>> speciffically, I just installed a clean version of Mushclient to be 
>>> able to play other muds with it.
>>>
>>> I installed the exact same version which MushZ uses, 4.84. Now I of 
>>> course want to have the Mushreader plugin in there, so NVDA will 
>>> read the mud output to me. But after adding the plugin and trying to 
>>> open a world or create a new one, I get a scripting error.
>>>
>>> Error number: 0
>>> Event:        Run-time error
>>> Description:  [string "Plugin"]:268: Das angegebene Modul wurde 
>>> nicht gefunden.
>>>
>>>
>>>
>>> stack traceback:
>>>
>>>        [C]: in function 'assert'
>>>
>>>        [string "Plugin"]:268: in function <[string "Plugin"]:267>
>>> Called by:    Function/Sub: OnPluginInstall called by Plugin MushReader
>>>
>>> Reason: Executing plugin MushReader sub OnPluginInstall
>>>
>>> The German part in the error message states that the requested 
>>> plugin could not be found, but it's right there in the plugins folder.
>>>
>>> I'm using Windows 7 64 bit. I installed the normal Mushclient in the 
>>> same location where MushZ is installed, and MushZ works just fine for
me.
>>>
>>> So, any ideas why the mushreader refuses to work? Any help will be 
>>> greatly appreciated, since I want to get back into other muds 
>>> besides Alter Aeon again.
>>>
>>> Thanks and best regards
>>> Sarah
>>>
>>>
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>
>
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> Gamers mailing list __ [email protected]
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