I was never that good at Tempest but always thought the shapes were amazing! 
Quite an enjoyable game, though would it effectively translate into an audio 
game?  It was rather  visual.

Sylvester Thomas wrote:
Hi Dean!  Well Tempest is a game by Atari from 1980 and It was the
first  game to
use a technology called vector graphics.  It was even in color.  Game
play is  You
control a yellow crab-shaped shooter that travels along  the outside rim
of a 3-dimensional
tunnel, shooting enemies down the alleys  of the tunnel while
avoiding any coming down the alleys. The tunnel takes on many different
forms.
You are given a vanishing-point perspective from the top, looking down
into  a geometric
shape. The shapes vary from a line, to a triangle, to a circle,
to more complex shapes. Enemies enter from the bottom and work their way
up  towards
the top. Collision with an enemy or an enemy's shot is fatal.
A level is cleared when all the enemies have been destroyed, or the
only  enemies
left are the red shooters that have reached the top of the tunnel.  When
proceeding to the next level, shoot and destroy, or avoid, the green
spikes  that
are left over, as a collision with them is fatal.
The superzapper will destroy all the enemies on screen the first time it
is  used.
The second time has a much more limited effect. The superzapper will
notwork a third
time. However, the superzapper recharges itself at the start  of each
new level.
The final levels of the game are the green, which begin  at
level 81, and repeat thereafter with no increase in difficulty. It's
really  Pulse
Pounding!  HTH!  Sly!


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