Hi Tom, I thought it over again and I think you should stay with the dot NET Framework for some additional reasons. `. Since it is a new and evolving language, the features you miss may be created by someone else and could be used by you. I thought DirectX controls the force feedback to some extent so a search for DirectX FF code could be helpful.
One example for not finishing a game is my work with the GMA game engine which I have been using for the past five years. Every few months, David adds new features and capabilities to it. And I have learned to do things better. A few times I have stopped developing Sarah to add these capabilities but although the game is better, this delayed the release of the game by months. I think it is better to stop making changes and say the project is over and go on to a new one. Of course I have been working on Sarah for three years so I should have taken my own advice. An important lesson is to know when a project is finished for you can always tweak it a bit to improve it but at the cost of people not being able to enjoy the game. For example I could wait until book seven comes out and make changes in the castle to match things in that book, but then it would be Christmas 2007 before my Sarah game is finished! Smiles, Phil _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
