Hi Tom.

Never mind your son, I! like board and card games, but also love audio games, text games and what video games I'm able to play, and I pretty much always have.

I enjoyed card and board games because I was able to play with other people, indeed when I was quite young, around 7-12 my brother and I always used to go and see my gran who was totally blind and who taught us to play a lot of card games like cribbage, thirty ones, rummy and twos (a game with similar rules to Uno). Yet at the same time I was a major fan of games on the Amiga and Snes. I probably would have liked interactive fiction too if I'd have had the opportunity to play any at that point, and I don't see why kids now would be different, indeed I've heard several examples of kids today liking older or less graphical games, from your own son's enjoyment of Supertux, to a chap on the Turrican Forums who introduced his 5 and 8 year old cousins to some of the Turrican games.

Heck, go and look at the wikipedia article on "A dark room" released last year for the Iphone yet an amazingly successful game (the fact it also has a very nice developer and full access is of course a bonus too).

One thing I will say though, is I think for a lot of people, especially younger kids, both the motivation of why to play games and the tactics used in game design have changed.

Back in the 80's, the reason I played computer games was all about exploring. i wanted to get further to see what new stuff was in the game, even if it was say just a new colour of robots in berzerk or a new ledge configuration in joust. This is why I so loved Turrican and metroid, games where the exploring was taken to radical new levels. The mechanics (particularly of memorable games like mario brothers), were such that it was always necessary to learn and practice hard, and to work at what was there to progress, but that was what made the exploring so good, it was like climbing up a mountain to see what you could see next.

However I think a lot of the design of video games today isn't about that sort of mechanics or about that sort of experience so much as it is about progress meaters with a slot machine mechanic, or just showing as good graphics as possible for the current game of the year. this particularly goes for what you could call casual gamers, people who aren't really interested in anything but the latest fps or big release andjust play it the same way you would go to see the next big summer block buster film.

So, while I fully agree with you on games and motivation, and that a good game that has been artistically made will always gain followers no matter what sort of thing happens, I do think a lot of people are getting the wrong idea of games and gaming, or playing games for reasons that might not let them appreciate what could be done by a propper game designer.

This is also manifestly bad for access, sinse if the first question of someone on considering audio or text games is "where are those amazing visuals!" not "is this an interesting game to play" then we have a problem, and unfortunately there are people out there with this sort of mindset.

Before however this turns into my diatribe about capitalism devaluing individual creativity in an art form in effort to appeal to mass markets and create demand I'll stop :D.

Beware the grue!

Dark.



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