Hi Dark,

Me too. When growing up in the80's I' play any game regardless if it
was a board game or a video game. I don't see why kids would be that
much different today. My son certainly isn't because we share an
interest in both.

However, I think one reason might be some parents today are a lot
different than mine. By that I mean when I was a kid I could sit down
with my family and happily play games like Monopoly, Life, or some
other board game and learned to appreciate them just as much as the
Atari or the NES games in my bedroom. However, more and more parents
are expecting their kids to go to their rooms and play their Play
Station, Wii, or XBox as a form of babysitting rather than spending
personal time with them. Consequently a lot of kids are getting a lot
of exposure to the cutting edge video games and not learning the value
of more traditional games. They are in a sense making their high tech
video games the standard and that is definitely a problem in more than
one way.

Cheers!


On 10/21/14, dark <[email protected]> wrote:
> Hi Tom.
>
> Never mind your son, I! like  board and card games, but also love audio
> games, text games and what video games I'm able to play, and I pretty much
> always have.
>
> I enjoyed card and board games because I was able to play with other people,
>
> indeed when I was quite young, around 7-12 my brother and I always used to
> go and see my gran who was totally blind and who taught us to play a lot of
>
> card games like cribbage, thirty ones, rummy and twos (a game with similar
> rules to Uno). Yet at the same time I was a major fan of games on the Amiga
>
> and Snes. I probably would have liked interactive fiction too if I'd have
> had the opportunity to play any at that point, and I don't see why kids now
>
> would be different, indeed I've heard several examples of kids today liking
>
> older or less graphical games, from your own son's enjoyment of Supertux, to
>
> a chap on the Turrican Forums who introduced his 5 and 8 year old cousins to
>
> some of the Turrican games.
>
> Heck, go and look at the wikipedia article on "A dark room" released last
> year for the Iphone yet an amazingly successful game (the fact it also has a
>
> very nice developer and full access is of course a bonus too).
>
> One thing I will say though, is I think for a lot of people, especially
> younger kids, both the motivation of why to play games and the tactics used
>
> in game design have changed.
>
> Back in the 80's, the reason I played computer games was all about
> exploring. i wanted to get further to see what new stuff was in the game,
> even if it was say just a new colour of robots in berzerk or a new ledge
> configuration in joust. This is why I so loved Turrican and metroid, games
> where the exploring was taken to radical new levels. The mechanics
> (particularly of memorable games like mario brothers), were such that it was
>
> always necessary to learn and practice hard, and to work at what was there
> to progress, but that was what made the exploring so good, it was like
> climbing up a mountain to see what you could see next.
>
> However I think a lot of the design of video games today isn't about that
> sort of mechanics or about that sort of experience so much as it is about
> progress meaters with a slot machine mechanic, or just showing as good
> graphics as possible for the current game of the year. this particularly
> goes for what you could call casual gamers, people who aren't really
> interested in anything but the latest fps or big release andjust play it the
>
> same way you would go to see the next big summer block buster film.
>
> So, while I fully agree with you on games and motivation, and that a good
> game that has been artistically made will always gain followers no matter
> what sort of thing happens, I do think a lot of people are getting the wrong
>
> idea of games and gaming, or playing games for reasons that might not let
> them appreciate what could be done by a propper game designer.
>
> This is also manifestly bad for access, sinse if the first question of
> someone on considering audio or text games is "where are those amazing
> visuals!" not "is this an interesting game to play" then we have a problem,
>
> and unfortunately there are people out there with this sort of mindset.
>
> Before however this turns into my diatribe about capitalism devaluing
> individual creativity in an art form in effort to appeal to mass markets and
>
> create demand I'll stop :D.
>
> Beware the grue!
>
> Dark.
>
>
>
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