after what I have heard about ides and such, I'm seriously thinking about ruby, 
as long as I can either access dotnet, directx or the win32 apis and directx 
with it.
At 03:11 p.m. 20/01/2007, you wrote:
>Hi Phil,
>Actually, for the moment I wouldn't be converting Montezuma's Revenge to 
>C++. Just new titles. Once Montezuma's Revenge was selling and I had the 
>new engine in place I could port Montezuma's Revenge to C++.
>As for Raceway I am still on the fense on changing it's code base anyway 
>just as I am not real happy with coding in VB. The ff support is one 
>reason, but I'm just not plane cut out for VB type languages. I've never 
>liked them all to well.
>
>
>
>Phil Vlasak wrote:
>> Hi Tom,
>> If people had not pre-ordered the Monty and Raceway games I would suggest 
>> switching to the more powerful language, but I think since this would delay 
>> release that you should stay with the dot net language for a while.
>> Once the games are selling, that would be the time to brush up your C and 
>> convert the games to it.
>> I would love force feedback in Raceway but I would rather be playing without 
>> it than waiting a long time just to get it.
>> smiles,
>> Phil
>>   
>
>
>
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