after what I have heard about ides and such, I'm seriously thinking about ruby, as long as I can either access dotnet, directx or the win32 apis and directx with it. At 03:11 p.m. 20/01/2007, you wrote: >Hi Phil, >Actually, for the moment I wouldn't be converting Montezuma's Revenge to >C++. Just new titles. Once Montezuma's Revenge was selling and I had the >new engine in place I could port Montezuma's Revenge to C++. >As for Raceway I am still on the fense on changing it's code base anyway >just as I am not real happy with coding in VB. The ff support is one >reason, but I'm just not plane cut out for VB type languages. I've never >liked them all to well. > > > >Phil Vlasak wrote: >> Hi Tom, >> If people had not pre-ordered the Monty and Raceway games I would suggest >> switching to the more powerful language, but I think since this would delay >> release that you should stay with the dot net language for a while. >> Once the games are selling, that would be the time to brush up your C and >> convert the games to it. >> I would love force feedback in Raceway but I would rather be playing without >> it than waiting a long time just to get it. >> smiles, >> Phil >> > > > >_______________________________________________ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web.
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