That's just what I've beenn trying to tell people. It'll be limited, sure, but that doesn't mean it won't still be cool! Even though she isn't blind i might get my girlfriend in on some of my projects. Shouldn't be too hard since she already sounds fascinated by it. Bryan and his Girl Jenny ----- Original Message ----- From: "AudioGames.net" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Saturday, January 20, 2007 11:42 AM Subject: Re: [Audyssey] a few thoughts about what audio game maker couldcause
> Hi people! > > I've been following this thread with much interest and I'm glad with many > of > your posts, both those filled with enthousiasm for our project as well as > those questioning parts of it. Unfortunately I haven't got the time to > reply > all of your posts but I'd like to say a few things: > > First of all, Audio Game Maker is an experiment. Fact is that there is a > bigger demand for audio games than there are audio games in existance. > Another fact is that many people would like to have a go at making an > audio > game themselves but when faced with the challenges of game development, > especially the the technical side to game development like programming, > only > a few brave souls make it. Audio Game Maker is intended as a solution for > this problem and focus on the more fun side of game development, such as > quickly turning your idea into a game. It is absolutely true that at some > point you will have an idea for something in a game and that when you try > to > execute that idea in Audio Game Maker, you find that it isn't possible. In > all of my experience with computers, I haven't encountered a single > application where I couldn't think of something that would improve it. > It's > all the same for Audio Game Maker - there simply isn't an application > which > allows you to do "everything". Not for game development, not for > word-processing, not for audio-editing, etc. The only solution to execute > your specific idea is to start writing your own game in code. Many people > have already posted about this, so I won't press this issue. But I wanted > to > repeat it, since it makes all the difference in the world. > So where does this leave Audio Game Maker - where you are (fact) limited > in > what you can build? I believe, even with the limitations of the > application, > that Audio Game Maker can contribute a great deal to the field of audio > games. First of all, I think that 'limitation stimulates creativity'. Many > ideas for audio games that I read here are based on existing games, with > only a change of narrative, but which still incorporate the same game > mechanics. Since Audio Game Maker might not feature the functionality that > allows you to rebuilt exactly the same game functionality of another game > so > you are forced to either use a clever work-around or change your idea. And > this might lead to an even better, more original idea which might even be > more fun. Of course Audio Game Maker should allow you with enough > functionality to get somewhere. But I think it does :) > Audio Game Maker is also an experiment in the sense that it is the first > time that something like this has been tried. So far I haven't heard of a > similar project/product. I know about RPG Game Engine and Audio Adventure > Engine and so forth (please see > http://www.audiogames.net/page.php?pagefile=links under "Audio Game > Development Tools") but those focused on specific genres of games, so to > say. Therefore it is still a big question what an 'audio game maker' > should > consists of (of which functionality). Time will tell and hopefully we can > continue improving Audio Game Maker over the next couple of years. For > this > we do need your feedback, though!! > Audio Game Maker is also an experiment in the sense that we don't know how > it will impact the field of audio games. I hope that the community will > see > through Audio Game Maker's initial flaws and get their teeth in. I hope > that > many people will start co-operating on making games and sharing games. I > can > already tell you that Sander and I are already working on "online game > sharing community"-functionality either for www.audiogames.net or to > http://www.audiogamemaker.com . Kind of like YouTube, but then for games > ;) > . I personally don't think Audio Game Maker will put current audio game > developers out of business. Instead, there will simply be "professional" > games as well as "home-made" games, two categories that already exist for > many years in this field. > > What is boils down to is probably this: most folks here are interested in > games as a form of entertainment, aimed to fill leisure time with an > interactive activity that is fun and exciting. Audio Game Maker provides > you > with a variety of tools to build interactive activities that are fun and > exciting. You have to add the fun and excitement yourself. Maybe not every > interactive activity can be achieved - no: you cannot use a webcam, > microphone, joystick, wiimote or mouse as an input device in Audio Game > Maker, no: you cannot build realtime multiplayer games that work over the > internet with Audio Game Maker, no: you cannot create real-time online > hiscore tables for a website, no: the sound library will not contain a > sound > sample of everything that can be recorded, etc. - but you can certainly > create a fun game, like yes: you can create a ghost world where you roam > free and have to hunt down the 13 ghosts before the bell of the old church > tolls ;) > > Greets, > > Richard > > > > > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
