That's just what I've beenn trying to tell people. It'll be limited, sure, 
but that doesn't mean it won't still be cool! Even though she isn't blind i 
might get my girlfriend in on some of my projects. Shouldn't be too hard 
since she already sounds fascinated by it.
Bryan and his Girl Jenny
----- Original Message ----- 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, January 20, 2007 11:42 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


> Hi people!
>
> I've been following this thread with much interest and I'm glad with many 
> of
> your posts, both those filled with enthousiasm for our project as well as
> those questioning parts of it. Unfortunately I haven't got the time to 
> reply
> all of your posts but I'd like to say a few things:
>
> First of all, Audio Game Maker is an experiment. Fact is that there is a
> bigger demand for audio games than there are audio games in existance.
> Another fact is that many people would like to have a go at making an 
> audio
> game themselves but when faced with the challenges of game development,
> especially the the technical side to game development like programming, 
> only
> a few brave souls make it. Audio Game Maker is intended as a solution for
> this problem and focus on the more fun side of game development, such as
> quickly turning your idea into a game. It is absolutely true that at some
> point you will have an idea for something in a game and that when you try 
> to
> execute that idea in Audio Game Maker, you find that it isn't possible. In
> all of my experience with computers, I haven't encountered a single
> application where I couldn't think of something that would improve it. 
> It's
> all the same for Audio Game Maker - there simply isn't an application 
> which
> allows you to do "everything". Not for game development, not for
> word-processing, not for audio-editing, etc. The only solution to execute
> your specific idea is to start writing your own game in code. Many people
> have already posted about this, so I won't press this issue. But I wanted 
> to
> repeat it, since it makes all the difference in the world.
> So where does this leave Audio Game Maker - where you are (fact) limited 
> in
> what you can build? I believe, even with the limitations of the 
> application,
> that Audio Game Maker can contribute a great deal to the field of audio
> games. First of all, I think that 'limitation stimulates creativity'. Many
> ideas for audio games that I read here are based on existing games, with
> only a change of narrative, but which still incorporate the same game
> mechanics. Since Audio Game Maker might not feature the functionality that
> allows you to rebuilt exactly the same game functionality of another game 
> so
> you are forced to either use a clever work-around or change your idea. And
> this might lead to an even better, more original idea which might even be
> more fun. Of course Audio Game Maker should allow you with enough
> functionality to get somewhere. But I think it does :)
> Audio Game Maker is also an experiment in the sense that it is the first
> time that something like this has been tried. So far I haven't heard of a
> similar project/product. I know about RPG Game Engine and Audio Adventure
> Engine and so forth (please see
> http://www.audiogames.net/page.php?pagefile=links under "Audio Game
> Development Tools") but those focused on specific genres of games, so to
> say. Therefore it is still a big question what an 'audio game maker' 
> should
> consists of (of which functionality). Time will tell and hopefully we can
> continue improving Audio Game Maker over the next couple of years. For 
> this
> we do need your feedback, though!!
> Audio Game Maker is also an experiment in the sense that we don't know how
> it will impact the field of audio games. I hope that the community will 
> see
> through Audio Game Maker's initial flaws and get their teeth in. I hope 
> that
> many people will start co-operating on making games and sharing games. I 
> can
> already tell you that Sander and I are already working on "online game
> sharing community"-functionality either for www.audiogames.net or to
> http://www.audiogamemaker.com . Kind of like YouTube, but then for games 
> ;)
> . I personally don't think Audio Game Maker will put current audio game
> developers out of business. Instead, there will simply be "professional"
> games as well as "home-made" games, two categories that already exist for
> many years in this field.
>
> What is boils down to is probably this: most folks here are interested in
> games as a form of entertainment, aimed to fill leisure time with an
> interactive activity that is fun and exciting. Audio Game Maker provides 
> you
> with a variety of tools to build interactive activities that are fun and
> exciting. You have to add the fun and excitement yourself. Maybe not every
> interactive activity can be achieved - no: you cannot use a webcam,
> microphone, joystick, wiimote or mouse as an input device in Audio Game
> Maker, no: you cannot build realtime multiplayer games that work over the
> internet with Audio Game Maker, no: you cannot create real-time online
> hiscore tables for a website, no: the sound library will not contain a 
> sound
> sample of everything that can be recorded, etc. - but you can certainly
> create a fun game, like yes: you can create a ghost world where you roam
> free and have to hunt down the 13 ghosts before the bell of the old church
> tolls ;)
>
> Greets,
>
> Richard
>
>
>
>
>
>
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