I think James had a good system where you'd still hear important 
navigational sounds but not treasures and items if you were in a dark room 
without a torch. That would at least make torches useful. Also, you could 
have some secret areas where you can only detect the entrances to with a lit 
torch.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, January 20, 2007 8:07 PM
Subject: Re: [Audyssey] monty trailer


> Hi Nicol,
> Well, in the old Atari classic many of the temple rooms were dark and
> all of the items were not visible. If you grabbed a torch from another
> room you could enter that room, and all of the items were visible to get.
> In the USA Games creation torches really don't have a navigational
> purpose like the original since the game is based on audio. They do
> however have a point value, and well using one does in some way give
> somewhat the feeling of what the original game was like. Even if it
> doesn't exactly do what the original did.
> In the classic game torches only lasted so long so you had to be quick
> about grabbing one, taking it to a dark room, use it and hurry up and
> grab all the gems, gold, etc before you lost your light.
> The only way I can see this being recreated in our game is to have some
> sort of flag if a game is in an dark room and there is no torch play no
> sound.
>
>
>
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