Hi Tom,
I don't know how the torch works but it would be cool to allow you to carry 
it and when you get into a room, light it to check out the treasure, then 
have the ability to put it out to save it for later.
Like the way David did the smoke screen feature in Tank Commander.
You could have the treasure go to full volume when the torch is lit or play 
an undistorted sound.
When the torch is not lit you could still hear them but not as well or they 
could be distorted like I have the caretaker's voice when he is in his 
office in Sarah.
In this case I have two sound files and play the distorted one if you do not 
have your extendible ears on.
 smiles,
Phil

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, January 21, 2007 1:31 AM
Subject: Re: [Audyssey] monty trailer


> Hi Phil,
> Yeah, again that is possible, but I am not sure if it is practical long
> term. I am sure there are plenty of users who haven't played MR at all,
> and some of the first rooms have treasure items,and no torch.
> It is something I will put in my bag of wish list items, but at the
> immediate moment I have some bugs to iron out like after the game over
> screen comes up the game crashes before returning to the main menu.
> It isn't something that would stop a user from playing, but I don't like
> releasing something with such an obvious bug in it.
>
>
> Phil Vlasak wrote:
>> Hi Tom,
>> Another suggestion is that since you are turning sight to sound then the
>> lack of a torch should reduce the volume on some things.
>> Using a torch would bring their volume back up.
>> I can hear people ask, is that clicking a scull or is it a key?
>> smiles,
>> Phil


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