WEll you could make some treasures in certain rooms near torches not make 
sounds. For example in james North's version there was a room full of about 
8 gems but you couldn't know that they were there unless you've been there 
with a torch.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, January 21, 2007 1:31 AM
Subject: Re: [Audyssey] monty trailer


> Hi Phil,
> Yeah, again that is possible, but I am not sure if it is practical long
> term. I am sure there are plenty of users who haven't played MR at all,
> and some of the first rooms have treasure items,and no torch.
> It is something I will put in my bag of wish list items, but at the
> immediate moment I have some bugs to iron out like after the game over
> screen comes up the game crashes before returning to the main menu.
> It isn't something that would stop a user from playing, but I don't like
> releasing something with such an obvious bug in it.
>
>
> Phil Vlasak wrote:
>> Hi Tom,
>> Another suggestion is that since you are turning sight to sound then the
>> lack of a torch should reduce the volume on some things.
>> Using a torch would bring their volume back up.
>> I can hear people ask, is that clicking a scull or is it a key?
>> smiles,
>> Phil
>>
>
>
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