I play a Bowling game called Strike, though I can't recall the
developer at the moment. That game is all but accessible, the only
thing missing, as in the case of your game, being the pins remaining.
There are several options for this.
I suggest that they be enablable options.
The first is to have the remaining pins announced by number. The
second is to offer a stereo representation of remaining pins somehow.
The least emersive would be to have beeps at the various locations,
lower pitch representing the distance/row. The most emersive would
probably be a little harder to grasp, but it might be something like
this. the pins that are knocked down are taken away. This makes a
slight sound, and wherever the sound isn't, that's where the remaining
pins are. If this process proceeded left to right, back to front, or
some other patern consistently, it would be relatively easy to figure
out the position of the remaining pins with a little practice.

On 12/31/14, Jason Allen <evildi...@gmail.com> wrote:
> Hi Scott,
>
> Thanks for the offer. Galaxy Bowling is currently on iOS and Android. I
> think I can make a version for the desktop accessible and go from there.
> I'll see what progress I can make in the next few days.
>
> Cheers!
> Jason
>
> On Wed, Dec 24, 2014 at 5:43 PM, ishan dhami <ishan1dha...@gmail.com>
> wrote:
>
>> Hello micheal sir and all.
>> I agree with you gauler sir but can you write scripts for cubis logic
>> and nuendo?
>> another point is all audio game developer are developing games for
>> their fun not for their money.
>> high quality games require a massive team work and there are few who
>> can contribute to the blind.
>> once I was playing entombed and my cousin was watching me and when he
>> was not able to understand that what I am doing then he asked to me I
>> told him that I am playing a game named entombed he wondered and told
>> me are you playing in illusions?
>> I said no see this is an audio game
>> so the mainstream community don't know about the audio games.
>> as far as the point of modification in entombed I disagree with you
>> Thomas
>> sir
>> in entombed you cannot know that you are in a room or in a hall.
>> Thanks
>> Ishan
>>
>> On 12/20/14, Scott Chesworth <scottcheswo...@gmail.com> wrote:
>> > Hey Jason,
>> >
>> > There's nothing else bowling related that I know of in the mobile
>> > space, so yeah, could be a cool addition.
>> >
>> > What platform is Galaxy Bowling for, and what libraries did you use to
>> > develop it? I'm asking to see whether there are any resources or
>> > examples of other developers that've taken the same route and ended up
>> > with an accessible app that might be worth you checking out for a
>> > nudge in the right direction.
>> >
>> > Cheers
>> >
>> > Scott
>> >
>> >
>> > On 12/19/14, Jason Allen <evildi...@gmail.com> wrote:
>> >> To Scott,
>> >>
>> >> My mobile games aren't accessible, but I'm curious if I could make
>> >> them
>> >> that way. The only one I think might be doable is Galaxy Bowling. It's
>> >> a
>> >> bowling game with many modes and variations. You'd need some way to
>> >> know
>> >> where any remaining pins are and what your score is. Are there any
>> >> existing
>> >> bowling accessible bowling games? How did they manage it?
>> >>
>> >> Thank you,
>> >> Jason
>> >
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