Hello micheal sir and all.
I agree with you gauler sir but can you write scripts for cubis logic
and nuendo?
another point is all audio game developer are developing games for
their fun not for their money.
high quality games require a massive team work and there are few who
can contribute to the blind.
once I was playing entombed and my cousin was watching me and when he
was not able to understand that what I am doing then he asked to me I
told him that I am playing a game named entombed he wondered and told
me are you playing in illusions?
I said no see this is an audio game
so the mainstream community don't know about the audio games.
as far as the point of modification in entombed I disagree with you Thomas sir
in entombed you cannot know that you are in a room or in a hall.
Thanks
Ishan

On 12/20/14, Scott Chesworth <[email protected]> wrote:
> Hey Jason,
>
> There's nothing else bowling related that I know of in the mobile
> space, so yeah, could be a cool addition.
>
> What platform is Galaxy Bowling for, and what libraries did you use to
> develop it? I'm asking to see whether there are any resources or
> examples of other developers that've taken the same route and ended up
> with an accessible app that might be worth you checking out for a
> nudge in the right direction.
>
> Cheers
>
> Scott
>
>
> On 12/19/14, Jason Allen <[email protected]> wrote:
>> To Scott,
>>
>> My mobile games aren't accessible, but I'm curious if I could make them
>> that way. The only one I think might be doable is Galaxy Bowling. It's a
>> bowling game with many modes and variations. You'd need some way to know
>> where any remaining pins are and what your score is. Are there any
>> existing
>> bowling accessible bowling games? How did they manage it?
>>
>> Thank you,
>> Jason
>
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