Hi all, and happy new year!
I usually don't express my game ideas since i (still) don't know
programming
but know how hard it is to do a game from scratch and to program at all.
However, this time I have to, because (1) we already have basic concepts
for
the idea, and (2) because I have to tell it to someone who will fully
understand it!
The concept 1 would be like in castaways, where you have multiple persons
to
control. The game would be a ship simulation game (a cargo ship, a tug,
but
preferably a warship) that can have multiple missions (the basic concept
2
like in lone wolf), and would function by assigning tasks to different
crew
cattegories and single persons, or to officers that command the crew. For
example, there is a gun officer (or the gunners cattegory), the kitchen
officer (cooks part of the crew), fire controll, aviation, signaling
officer
(signalmen cattegory), officers or crew dedicated to torpedos and various
other types of weapons such as machine guns, mines, depth charges, etc,
men
dedicated to maintaining and survivability of the ship, to communication
with the land or other vestles, those that work with the corse, stability
and other sailing issues of the ship with the captain (the player's name)
as
the leader. Various officers or cattegories would of course have
different
possibilities that could update according to the task, to the
accomplishment
of other cattegories' part of the mission, to the needs in a certain
moment
etc. Then of course the online playing mode, where an individual would be
a
captain who controls a ship and then the ships form an alliance or a
battle
groups, or fight amongst themselves. Or, a player can be an officer
(cooks,
gunners etc) that has single persons under controll and is able to assign
tasks to them in order to contribute to the hole system of the ship.
I know that it should be a project that has many requirements in terms of
research, programming, investing, server maintaining in case of the
online
playing etc, but also I think that we have enough concepts to start with.
And if we have in mind that Jeremy assembled his first version of
Castaways
in only a week, I think that in a few months or in a year one can make a
stable version of the game I suggest. And yes, I would be willing to pay
for
that game, 100 euros or even more. Also, I am sure that the game
enthusiasts
such as Tom and Dark would be glad to contribute.
So that's it. If in some near or far future I learn how to program, I may
start something like this. But I don't plan to start learning this year,
and
all of my tries to learn programming have failed till now. So I ask
developers to think about this, and I am sure that it can be even
prophitable as there are some of us who would be ready to pay enough for
that, either because we have passion for games, or because we have
passion
for ships.
Best regards!
Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
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